Domination: Difference between revisions

1,940 bytes added ,  20:04, 28 January 2022
updated and elaborated on permanent domination rules
(changed "without a mind" to the more accurate "with a mental shield", and linked the appropriate page)
(updated and elaborated on permanent domination rules)
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== Permanent Domination ==
== Permanent Domination ==
If, while Dominating a creature, your original body is killed in a single blow, a popup appears with the message "{{qud shader|r|Your mind is stranded here.}}" and you now permanently reside in the body you were Dominating. (The Dominated effect tracking your time left in the creature's body disappears, along with the ability to end Domination.)
There are two ways for a player with Domination or a {{Favilink|Ganglionic Teleprojector}} to permanently dominate another creature.
* The player dominates the destination body, and original body is killed in a single blow, before the "{{qud shader|r|Your domination is broken!}}" message triggers.
* The player dominates the destination body, and THAT body dominates a tertiary body. If the player-destination domination runs out before the destination-tertiary domination does, the player will be permanently trapped in the destination body when the destination-tertiary domination ends.
 
Regardless of method, the player will receive the message "{{qud shader|r|Your mind is stranded here.}}" and will be permanently trapped in the destination body: the Dominated effect ends, and the player no longer has the ability to End Domination.
 
===Strategy===
 
* Certain legendary creatures, particularly [[Merchants#Legendary Merchants|legendary merchants]], have unnaturally high stats for their level. Swapping with them can provide a powerful chassis that the player can then level up.
* Swapping with pre-saved [[Clones | clones]] of the player can be used to revert negative changes like the drain from [[Stat sap|stat saps]], or used to reroll changes from {{Favilink|Brain brine}}.
* [[Glimmer#Esper Hunters|Psychic assassins]] always possess more ego than the player and a plethora of mental mutations. Certain [[Glimmer#Extradimensional hunters|extradimensional assassins]] could be appealing hosts due to their high physical attributes alongside mental mutations.
* Swapping with {{Favilink|Svenlainard}} is the only way to permanently gain [[Metamorphosis]] if prerelease content is not enabled.
* Many creatures have traits which are normally inaccessible by the player: see [[:Category:Innate_mutations]]. A few particularly relevant traits:
**{{Favilink|Astral tabby|Astral tabbies}} are permanently phased. This can be combined with [[Omniphase|omniphase]] weaponry to allow the player to attack with impunity while immune to conventional attacks.
**[[Cherubim]] possess innate projectile shielding alongside powerful sultan-dependent abilities.
**{{Favilink|Decarbonizer|Decarbonizers}} and {{Favilink|Lithofex}} have abilities capable of instantly killing most creatures.


== Advantages and Disadvantages ==
== Advantages and Disadvantages ==
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