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(changed "without a mind" to the more accurate "with a mental shield", and linked the appropriate page) |
(updated and elaborated on permanent domination rules) |
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== Permanent Domination == | == Permanent Domination == | ||
There are two ways for a player with Domination or a {{Favilink|Ganglionic Teleprojector}} to permanently dominate another creature. | |||
* The player dominates the destination body, and original body is killed in a single blow, before the "{{qud shader|r|Your domination is broken!}}" message triggers. | |||
* The player dominates the destination body, and THAT body dominates a tertiary body. If the player-destination domination runs out before the destination-tertiary domination does, the player will be permanently trapped in the destination body when the destination-tertiary domination ends. | |||
Regardless of method, the player will receive the message "{{qud shader|r|Your mind is stranded here.}}" and will be permanently trapped in the destination body: the Dominated effect ends, and the player no longer has the ability to End Domination. | |||
===Strategy=== | |||
* Certain legendary creatures, particularly [[Merchants#Legendary Merchants|legendary merchants]], have unnaturally high stats for their level. Swapping with them can provide a powerful chassis that the player can then level up. | |||
* Swapping with pre-saved [[Clones | clones]] of the player can be used to revert negative changes like the drain from [[Stat sap|stat saps]], or used to reroll changes from {{Favilink|Brain brine}}. | |||
* [[Glimmer#Esper Hunters|Psychic assassins]] always possess more ego than the player and a plethora of mental mutations. Certain [[Glimmer#Extradimensional hunters|extradimensional assassins]] could be appealing hosts due to their high physical attributes alongside mental mutations. | |||
* Swapping with {{Favilink|Svenlainard}} is the only way to permanently gain [[Metamorphosis]] if prerelease content is not enabled. | |||
* Many creatures have traits which are normally inaccessible by the player: see [[:Category:Innate_mutations]]. A few particularly relevant traits: | |||
**{{Favilink|Astral tabby|Astral tabbies}} are permanently phased. This can be combined with [[Omniphase|omniphase]] weaponry to allow the player to attack with impunity while immune to conventional attacks. | |||
**[[Cherubim]] possess innate projectile shielding alongside powerful sultan-dependent abilities. | |||
**{{Favilink|Decarbonizer|Decarbonizers}} and {{Favilink|Lithofex}} have abilities capable of instantly killing most creatures. | |||
== Advantages and Disadvantages == | == Advantages and Disadvantages == |
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