Double-muscled: Difference between revisions

513 bytes added ,  00:02, 5 November 2020
Added references section and one reference. Expanded advancement table to level 30.
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imported>Schematix
(Added references section and one reference. Expanded advancement table to level 30.)
Line 15: Line 15:


== Formulas ==
== Formulas ==
The following formulas are used to calculate Strength bonus and daze chance based on mutation level.
The following formulas are used to calculate Strength bonus and daze chance based on mutation level. {{Code Reference
| namespace = XLR.World.Parts
| class    = Mutation
| method    = HeightenedStrength
}}
{| class="wikitable"
{| class="wikitable"
! Strength Bonus
! Strength Bonus
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| +6
| +6
| 33%
| 33%
|-
|11
| +7
| 35%
|-
|12
| +7
| 37%
|-
|13
| +8
| 39%
|-
|14
| +8
| 41%
|-
|15
| +9
| 43%
|-
|16
| +9
| 45%
|-
|17
| +10
| 47%
|-
|18
| +10
| 49%
|-
|19
| +11
| 51%
|-
|20
| +11
| 53%
|-
|21
| +12
| 55%
|-
|22
| +12
| 57%
|-
|23
| +13
| 59%
|-
|24
| +13
| 61%
|-
|25
| +14
| 63%
|-
|26
| +14
| 65%
|-
|27
| +15
| 67%
|-
|28
| +15
| 69%
|-
|29
| +16
| 71%
|-
|30
| +16
| 73%
|}
|}


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* Moderate cost at character creation
* Moderate cost at character creation
* Grants a relatively low Strength bonus at mutation level 1 and takes many levels for this bonus to significantly increase
* Grants a relatively low Strength bonus at mutation level 1 and takes many levels for this bonus to significantly increase
== References ==
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}
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