Drowsing urchin: Difference between revisions

18 bytes added ,  17:15, 26 March 2022
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A {{name}} is an immobile plant that will puff {{favilink|sleep gas}} into its surrounding squares if a hostile creature enters melee range. A {{name}} must then wait 40 turns before re-using this ability. If their puff is on cooldown, they are able to fling quills to damage anything in melee range thanks to their [[Quills]]. Similar to creatures with [[Sleep Gas Generation]], they are immune to sleep gas. Unlike those creatures, they are also immune to all other types of sleep induced by other methods.
A {{name}} is an immobile plant that will puff {{favilink|sleep gas}} into its surrounding squares if a hostile creature enters melee range. A {{name}} must then wait 40 turns before re-using this ability. If their puff is on cooldown, they are able to fling quills to damage anything in melee range thanks to their {{favilink|Quills}}. Similar to creatures with {{favilink|Sleep Gas Generation}}, they are immune to sleep gas. Unlike those creatures, they are also immune to all other types of sleep induced by other methods.


A {{name}} will also puff sleep gas when it is destroyed.{{Code Reference|namespace=XRL.World.Parts|class=DrowsingUrchin}}
A {{name}} will also puff sleep gas when it is destroyed.{{Code Reference|namespace=XRL.World.Parts|class=DrowsingUrchin}}
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