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(Created page with "{{As Of Patch|2.0.201.47}}__NOTOC__ {{Mutation | title = {{qud text|&yDystechnia (&rD&y)}} | image = none | type = Mental defect | cost = -2 | id = Dystechnia | code = ei | ex...") |
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{{ | {{Aliases|names=dystechnia}}__NOTOC__ | ||
{{Mutation | {{Mutation | ||
| title = {{qud text|&yDystechnia (&rD&y)}} | | title = {{qud text|&yDystechnia (&rD&y)}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Mental defect | | type = Mental defect | ||
| cost = -2 | | cost = -2 | ||
| id = Dystechnia | | id = Dystechnia | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| exclusions = Psychometry | | exclusions = Psychometry | ||
| desc = You are befuddled by technological complexity. | | desc = You are befuddled by technological complexity. | ||
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If the player fails at examining an artifact with {{name}}, the artifact will explode with a force equal to the artifact's [[complexity]] times a random number between 2400 and 3600{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Dystechnia|name=Dystechnia}} (note that [[Explosions|explosive force]] is not the same as damage). | If the player fails at examining an artifact with {{name}}, the artifact will explode with a force equal to the artifact's [[complexity]] times a random number between 2400 and 3600{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Dystechnia|name=Dystechnia}} (note that [[Explosions|explosive force]] is not the same as damage). | ||
If the artifact is of tier 8 or higher, the explosion will be considered | If the artifact is of tier 8 or higher, the explosion will be considered [[neutron flux|neutronic]].<ref name="Dystechnia" /> | ||
The following is a list of all tier 8+ artifacts: | The following is a list of all tier 8+ artifacts: | ||
{{#cargo_query:table= | {{#cargo_query:table=ArtifactData | ||
|fields=CONCAT('{{((}}favilink page{{!}}', _pageName,'{{)}}')=Artifact,Complexity | |fields=CONCAT('{{((}}favilink page{{!}}', _pageName,'{{)}}')=Artifact,Complexity | ||
|where=Complexity IS NOT NULL AND Complexity > 7 | |where=Complexity IS NOT NULL AND Complexity > 7 | ||
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{{Opinion}} | {{Opinion}} | ||
=== Disadvantages === | === Disadvantages === | ||
* Only two points are gained from taking this defect | * Only two points are gained from taking this defect | ||
* May not be considered a worthwhile tradeoff for being unable to identify artifacts | * May not be considered a worthwhile tradeoff for being unable to identify artifacts | ||
=== Considerations === | === Considerations === | ||
* Can be potentially offset by wearing multiple {{favilink|telescopic monocle|plural}} | * Can be potentially offset by wearing multiple {{favilink|telescopic monocle|plural}}, carrying a powered {{favilink|advanced toolkit}}, and having moderate to high [[intelligence]] | ||
* Explosions may not be a significant danger at high levels with a lot of [[HP]] | * Other methods of identification exist that bypass Dystechnia entirely, such as [[Scanning]] or the identification effect of cooking with {{favilink|Sun-dried banana|plural}} | ||
* Can be an effective mechanical constraint for a no tinkering challenge run | * Explosions may not be a significant danger at high levels with a lot of {{heart}}[[HP]] | ||
* Can be an effective mechanical constraint for a no tinkering challenge run | |||
== References == | == References == | ||
<references/> | <references/> | ||
{{Mutation Navbox}} | {{Mutation Navbox}} | ||
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