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| {{#invoke:EncounterTable|start
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| |{{EncounterTable/Row|table=Junk#Junk 0C|weight=95}}
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| |{{EncounterTable/Row|table=Junk#Junk 0R|weight=5}}
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| }}
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| Sultans were people in power during 1 of 5 periods before a game has started.
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| ==Sultan Elements==
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| All sultans have a certain theme around them. This theme will affect their professions, preferred materials, and actions.
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| ===Glass===
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| :Profession: Glassblower, Window maker
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|
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| Glass themed sultans enjoy glass, mirrors, and prisms.
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| {|class="wikitable"
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| ! Possible [[Relic]] Properties of Glass Sultans
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| |-
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| |[[Glazed]]
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| |Melee Weapon
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| |-
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| |[[Reflect]]
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| |Armor and Shields
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| |-
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| |[[Clairvoyance]]
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| |Armor and Shields
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| |}
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|
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| ===Jewels===
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| :Profession: Jeweler, Geologist
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| Jewel themed sultans enjoy wearing and collecting gemstones and geodes.
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|
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| {|class="wikitable"
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| ! Possible [[Relic]] Properties of Jewel Sultans
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| |-
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| | +(1-2) Ego
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| |Melee Weapon, Armor and Shields
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| |-
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| |[[Transmute into Gem]]
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| |Melee Weapon
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| |}
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|
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| ===Stars===
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| :Profession:Astrologist, Astronomer, Stargazer
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|
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| Sultans associated with stars have events and items themed around celestial bodies.
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| {|class="wikitable"
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| ! Possible [[Relic]] Properties of Star Sultans
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| |-
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| |[[Light Manipulation]]
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| |Melee Weapon, Armor, and Shields
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| |}
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| ===Time===
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| :Profession:Historian, Scribe
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| Sultans associated with time have historic events related to clocks and the concept of time itself.
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| {|class="wikitable"
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| ! Possible [[Relic]] Properties of Time Sultans
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| |-
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| |[[Temporal Fugue]]
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| |Melee Weapon, Armor, and Shields
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| |}
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| ===Salt===
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| :Profession: Cook
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| Sultans associated with salt focus on salt, taste, and a lack of water.
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|
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| {|class="wikitable"
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| ! Possible [[Relic]] Properties of Salt Sultans
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| |-
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| | +(1-2) Willpower
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| |Melee Weapon
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| |}
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| ===Ice===
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| :Profession: Geologist, Stargazer, Astronomer, Glassblower, Winter eremite
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| Sultans associated with ice have a wide swath of professions, but have event focused on snow, ice and the cold.
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| {|class="wikitable"
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| ! Possible [[Relic]] Properties of Ice Sultans
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| |-
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| |[[Freezing#Relic Freezing|Freezing (relic)]]
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| |Melee Weapon
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| |-
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| | +(20-30) cold resist
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| |Armor and Shields
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| |}
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| ===Scholarship===
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| :Profession: Scholar, Scribe, Philosopher, Scientist, Historian
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| Sultans who focus on scholarship are dedicated to pen and paper and an understanding of the world.
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| {|class="wikitable"
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| ! Possible [[Relic]] Properties of Scholarship Sultans
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| |-
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| |[[Discharge a clockwork beetle friend]]
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| |Melee Weapon
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| |-
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| | +(1-2) Intelligence
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| |Armor and Shields
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| |}
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|
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| ===Might===
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| :Profession: Soldier, Gladiator
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| Sultans that are associated with Might focus on bloody combat and a lust for fighting.
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| {|class="wikitable"
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| ! Possible [[Relic]] Properties of Might Sultans
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| |-
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| | +(1-2) Strength
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| |Melee Weapon,Armor
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| |-
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| |[[Reflect]]
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| |Armor and Shields
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| |-
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| |[[Clairvoyance]]
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| |Armor and Shields
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| |}
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| ===Chance===
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| :Profession: Gambler
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| Gambling sultans have their historic events themed around precious metals like gold, and games of chance.
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| {|class="wikitable"
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| ! Possible [[Relic]] Properties of Chance Sultans
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| |-
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| |[[The Fates have their way]]
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| |Melee Weapon
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| |-
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| |[[Blink]]
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| |Armor and Shields
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| |}
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|
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| ===Circuitry===
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| :Profession: Tinker, Electrician
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| Sultans focused on circutry enjoy wires and electrical currents.
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| {|class="wikitable"
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| ! Possible [[Relic]] Properties of Circuitry Sultans
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| |-
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| |[[Electrical Generation]]
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| |Melee Weapon, Armor, Shields
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| |}
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| ===Travel===
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| :Profession: Explorer, Nomad
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| Travelling sultans are focused around events about exploring territory, and common traveling materials such as tents and compasses.
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| {|class="wikitable"
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| ! Possible [[Relic]] Properties of Travel Sultans
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| |-
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| |[[Teleportation]]
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| |Melee Weapon, Armor, Shields
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| |-
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| | +(8 + (Tier - 1) *3 + Random(1-4)) [[Movespeed]]
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| |Armor and Shields
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| |-
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| |[0-4] * 5 + (Tier - 1) * 10 + 20 Carry bonus
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| |Armor and Shields
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| |}
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