Early Game Checklist: Difference between revisions

333 bytes added ,  23:07, 7 December 2019
m
No edit summary
Line 63: Line 63:
Getting lead slugs is the easy part. The village merchant will always sell about 30-60 of them. Be sure to conserve them for enemies with high AV that you couldn't kill otherwise, because it will be hard to get more. The early game is the only time where finding ammunition is difficult. Once your character is able to take on turrets safely or reaches Grit Gate, ammo will be a nonissue.
Getting lead slugs is the easy part. The village merchant will always sell about 30-60 of them. Be sure to conserve them for enemies with high AV that you couldn't kill otherwise, because it will be hard to get more. The early game is the only time where finding ammunition is difficult. Once your character is able to take on turrets safely or reaches Grit Gate, ammo will be a nonissue.


Some castes/callings start with missile weapons already, making this a non issue. These starts are the Warden, Gunslinger, and Praetorian. If you didn't start as one of these, you can sneak into the desert and take one off of a Issachari rifle. You'll know when the Issachari has a red rifle in their sprite. They only have 4 or so bullets, so stay far away to cause them to miss ([[Spry]] and [[Acrobatics]] help here) and melee them once they run out. The desert rifle is a very powerful gun and can hold 6 shots before requiring a reload.
Some castes/callings start with missile weapons already, making this a non issue. These starts are the Warden, Gunslinger, and Praetorian. If you didn't start as one of these, you can sneak into the desert and take one off of a Issachari rifle. You'll know when the Issachari has a red rifle in their sprite. They only have 4 or so bullets, so stay far away to cause them to miss ([[Spry]] and [[Acrobatics]] help here) and melee them once they run out. The desert rifle is a very powerful gun and can hold 6 shots before requiring a reload. Another strategy to kill one is to attack one and bait them to the edge of a screen. Wait on the other screen until they follow you through. Projectiles are unable to travel if the attacker is offscreen. If you wait near the edge the rifler will appear in melee range without being able to fire a single shot! (thanks Darkflagrance)
{| style = "margin: 1em;font-family:Source Code Pro;"
{| style = "margin: 1em;font-family:Source Code Pro;"
| style = "padding:0em 1em;"|[[File:Sprouting orb.png|40px]]
| style = "padding:0em 1em;"|[[File:Sprouting orb.png|40px]]