Early Game Checklist: Difference between revisions

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The early game is where many people struggle, causing them to get very weary of Red Rock very fast, forcing them to stop playing before they can see the rest of what Qud has to offer. This is going to be a non exhaustive guide on preparing for the challenges ahead! If you want a more interactive and lore friendly experience, this guide is just a written version of [https://steamcommunity.com/sharedfiles/filedetails/?id=2128235668 Caelyn's tutorial mod]
The early game is where many people struggle, causing them to get very weary of Red Rock very fast, forcing them to stop playing before they can see the rest of what Qud has to offer. This is going to be a non exhaustive guide on preparing for the challenges ahead! If you want a more interactive and lore friendly experience, this guide goes over most of the same points as [https://steamcommunity.com/sharedfiles/filedetails/?id=2128235668 Caelyn's tutorial mod].


This is not the guide to making [[build library|proper builds]], only what you do with them.
This is not the guide to making [[build library|proper builds]], only what you do with them.
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** [[glowsphere]], [[Symbiotic firefly]], [[Electrobow]]
** [[glowsphere]], [[Symbiotic firefly]], [[Electrobow]]
* Escape strategy (optional, but high priority) (too many sources to list here)
* Escape strategy (optional, but high priority) (too many sources to list here)
* Bandages (Tam)
* Bandages (bought from village trader)
* Recoiler (optional, but HIGHLY recommended) (starting village quest, glowpad merchant)
* Recoiler (optional, but HIGHLY recommended) (starting village quest, glowpad merchant)


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Don't worry if the armor has a DV penalty: the rule of thumb for the early game is that 1 AV = 3 DV (1 AV = 2DV later on). so that studded leather armor (+3AV -2DV) is still a 9 vs some cloth robes, which is 3(+1AV 0DV). Just equipping anything that has an AV bonus will bring you to 6. The basic loadout is:
Don't worry if the armor has a DV penalty: the rule of thumb for the early game is that 1 AV = 3 DV (1 AV = 2DV later on). so that studded leather armor (+3AV -2DV) is still a 9 vs some cloth robes, which is 3(+1AV 0DV). Just equipping anything that has an AV bonus will bring you to 6. The basic loadout is:
* Body: studded leather armor (3 AV)
* Body: [[studded leather armor]] (3 AV)
* Hands: boar-skin gloves or leather gloves (1 AV)
* Hands: [[boar-skin gloves]] or [[leather gloves]] (1 AV)
* Head: Leather cap or knollworm skull (1 AV)
* Head: [[leather cap]] or [[knollworm skull]] (1 AV)
* Feet: Leather boots or crocassins (1 AV)
* Feet: [[leather boots]] or [[crocassins]] (1 AV)
{| style = "margin: 1em; font-family:Source Code Pro;"
{| style = "margin: 1em; font-family:Source Code Pro;"
| style = "padding:0em 1em;"| [[File:Sprouting orb.png|40px]]
| style = "padding:0em 1em;"| [[File:Sprouting orb.png|40px]]