Either or: Difference between revisions

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{{#vardefine:name|{{Qud text|&ceither&y / &ror}}}}{{#vardefine:either|{{Qud text|&ceither}}}}{{#vardefine:or|{{Qud text|&ror}}}}{{Patron Only}}{{As Of Patch|2.0.199.7}}
{{#vardefine:name|{{Qud text|&ceither&y / &ror}}}}{{#vardefine:either|{{Qud text|&ceither}}}}{{#vardefine:or|{{Qud text|&ror}}}}
{{Patron Only}}{{As Of Patch|2.0.203.31}}
{|
{|
|{{Qud look|title=&ceither
|{{Qud look|title=&ceither
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|text=It's you, but the hue of your eyes shines by a different moon and lamp. Your judgements, your choices... were they yours at all? Where or reaches for a silhouetted space, you reach for the starapple of a fruiting tree. Your movement must be the source, you must be the agent. Yet you swear it was or who moved first.}}
|text=It's you, but the hue of your eyes shines by a different moon and lamp. Your judgements, your choices... were they yours at all? Where or reaches for a silhouetted space, you reach for the starapple of a fruiting tree. Your movement must be the source, you must be the agent. Yet you swear it was or who moved first.}}
|}
|}
{{name}} is a [[pets|pet]] only available to [[Freehold Games Patreon|patrons]] that consists of two halves: {{favilink|either}}, and {{favilink|or}}. They are parallel versions of the player that are slightly different. Visually, they take on the tile of the player character. If the player levels up, they will also level up regardless of how much experience that actually have. This has no meaningful effect because they are intangible and are unable to fight in battle or be damaged. {{name}} only affect the world when one of them achieves what is known in code as "chirality".
{{name}} is a [[pets|pet]] only available to [[Freehold Games Patreon|patrons]] that consists of two halves: {{favilink|either}}, and {{favilink|or}}. They are parallel versions of the player that are slightly different. Visually, they take on the tile of the player character. If the player levels up, they will also level up regardless of how much experience they actually have. This has no meaningful effect because they are intangible and are unable to fight in battle or be damaged. {{name}} only affects the world when one of them achieves what is known in code as “chirality.”


When spoken to, they speak of your previous accomplishments in their respective color with the font replaced with symbols not unlike extradimensional hunters. These accomplishments do not include visiting the starting village and turning in books to [[Sheba Hagadias, Librarian of the Stilt]]. If the player not accomplished anything yet, they say "You've done nothing".
When spoken to, they speak of your previous accomplishments in their respective color with the font replaced with symbols similar to {{favilink|Gloaming}}. These accomplishments do not include visiting the starting village and turning in books to [[Sheba Hagadias, Librarian of the Stilt]]. If the player has not accomplished anything yet, they say “You've done nothing.”


For technical reasons, this page title cannot include the slash. Both the names of {{#var:either}} and {{#var:or}} are more commonly colored compared to standard wiki guidelines to distinguish them between the normal usage of the words either and or.
For technical reasons, this page title cannot include the slash. Both the names of {{#var:either}} and {{#var:or}} are more commonly colored compared to standard wiki guidelines to distinguish them between the normal usage of the words either and or.


==Chirality==
==Chirality==
Adding accomplishments to the journal (excluding discovering the starting village or turning in books) or even leveling up will cause both of them to flicker. They will start to randomly wander around independently of the player for 8-20 turns. After these turns are up, one of 11 random effects will occur, each with equal probability. Note that in every effect, the activated pet will disappear in a harmless puff of smoke for the zone. If the player character changes zones, they will respawn. If both are affected, they both will disappear.
Adding accomplishments to the journal (excluding discovering the starting village or turning in books) or leveling up will cause both of them to flicker. They will start to randomly wander around independently of the player for 8–20 turns. After these turns are up, one of 11 random effects will occur, each with equal probability. This effect is seeded from the total number of turns taken in game. Note that in every effect, the activated pet will disappear in a harmless puff of smoke for the zone. If the player character changes zones, they will respawn. If both are affected, they both will disappear.


Whoever triggers the effect depends on the current number of total game turns taken. If the total amount of turns is odd, it will be {{#var:either}}. if the amount of turns is even, it will be {{#var:or}}. If there is only one of them in the zone, it will always be either. This means that if there is only {{#var:or}} for whatever reason, chirality will never be triggered. {{#var:or}} will still flicker, but nothing will come of it.
Whoever triggers the effect depends on the current number of total game turns taken. If the total amount of turns is odd, it will be {{#var:either}}. if the amount of turns is even, it will be {{#var:or}}. If there is only one of them in the zone, it will always be the one remaining.


===Possible Effects===
===Possible Effects===
Some effects can only occur if the one that has chirality is {{#var:either}}, and some requires both. If an effect is chosen and {{#var:or}} is the one activated or there is only one of them when the effect requires a pair, nothing will happen and they will not disappear. This essentially means that for every choice that requires either, there is a 50% chance for nothing to actually happen.
Some effects only affects either {{#var:either}} or {{#var:or}}, and some requires both. If an effect is chosen and there is only one of them when the effect requires a pair, nothing will happen and they will not disappear.


This is taken to account when calculating chance. There is no chance column for only {{#var:or}} because or will never have any effect occur by themselves. Chances with no effect will still cause the activated pet to explode.
{|class="wikitable"
{|class="wikitable"
! Message
! Message
! Effect
! Effect
! Requires
! Requires both?
! Chance (both)
! Chance
! Chance (either only)
|-
|-
| {{name}} implodes.
| {{name}} implodes.
| Transforms into a [[Space-time vortex]].
| Transforms into a {{favilink id|Space-Time Vortex}}.
| {{#var:either}}
| no
| 4.5%
| 9%
| 9%
|-
|-
| {{name}} is smeared into stone by the rasp of time.
| {{name}} is smeared into stone by the rasp of time.
| Transforms into a stone or marble statue of a random creature.
| Transforms into a stone or marble statue of a random creature.
| {{#var:either}}
| no
| 4.5%
| 9%
| 9%
|-
|-
| {{name}} crumbles into beetles.
| {{name}} crumbles into beetles.
| Transforms into 4-6 friendly {{favilink|clockwork beetle|plural}}.
| Transforms into 4-6 friendly {{favilink|clockwork beetle|plural}}.
| {{#var:either}}
| no
| 4.5%
| 9%
| 9%
|-
|-
| {{name}} is vacuumed to another place and time. The void that remains is filled with three important objects from one of your side lives.
| {{name}} is vacuumed to another place and time. The void that remains is filled with three important objects from one of your side lives.
| Transforms into 3 random objects or creatures. Creatures do not have any feelings altered, so they will be hostile if they are normally hostile to you, etc.
| Transforms into 3 random objects or creatures. Creatures do not have any feelings altered, so they will be hostile if they are normally hostile to you, etc.
| {{#var:either}}
| no
| 4.5%
| 9%
| 9%
|-
|-
| {{name}} atomizes and recombines into a (creature).
| {{name}} atomizes and recombines into a (creature).
| Transforms into a random creature befitting of the zone tier they are currently in.
| Transforms into a random creature befitting of the [[zone tier|static zone tier]] of the [[zone]] they are currently in.
| {{#var:either}}
| no
| 4.5%
| 9%
| 9%
|-
|-
| {{name|posessive}} consciousness dissapates[ into furniture].
| {{name|posessive}} consciousness dissapates[ into furniture].
| If near an animatable furniture or wall, they will disappear and have a 50% chance of each object with a maximum of 3 to become animated as if {{favilink|spray-a-brain}} was applied on them. If there is nothing nearby to anima, either / or will disappear with no other effects.
| If near an animatable furniture or wall, they will disappear and have a 50% chance of each object with a maximum of 3 to become animated as if {{favilink|spray-a-brain}} was applied on them. If there is nothing nearby to anima, either / or will disappear with no other effects.
| {{#var:either}}
| no
| 4.5%
| 9%
| 9%
|-
|-
| {{name}} liquifies into several pools of [liquid].
| {{name}} liquifies into several pools of [liquid].
| Transforms into 3 1,000 dram puddles of a random liquid.
| Transforms into 3 1,000 dram puddles of a random liquid.
| {{#var:either}}
| no
| 4.5%
| 9%
| 9%
|-
|-
| {{name}} is folded a trillion times by the pressure of the nether, causing the local region of spacetime to lose contiguity.
| {{name}} is folded a trillion times by the pressure of the nether, causing the local region of spacetime to lose contiguity.
| Inflicts all creatures in the zone including the player with [[acute blinking tic]] for an entire day, or 1,200 turns. Note that both either and or will explode with this option, but only either will inflict the acute blinking tic.
| Inflicts all creatures in the zone including the player with [[acute blinking tic]] for an entire day, or 1,200 turns. Note that both either and or will explode with this option, but only either will inflict the acute blinking tic.
| {{#var:either}}
| no
| 4.5% (and another 4.5% with no effect)
| 9%
| 9%
|-
|-
| {{name}} is vectorized into a line of force.
| {{name}} is vectorized into a line of force.
| Summons a line of {{favilink|forcefield}} with the end points being either and or. This line ignores walls.
| Summons a line of {{favilink|forcefield|plural}} with the end points being either and or. This line ignores walls.
| both
| yes
| 9%
| 9%
| 9% (no effect)
|-
|-
| {{name}} is vectorized into a line of normality.
| {{name}} is vectorized into a line of normality.
| Summons a [[normality field]] with the end points being either and or. This line ignores walls.
| Summons a [[normality field]] with the end points being either and or. This line ignores walls.
| both
| yes
| 9%
| 9%
| 9% (no effect)
|-
|-
| {{name}} is vectorized into a line of plants.
| {{name}} is vectorized into a line of plants.
| Summons a line of plants of the same tier of the zone they're in with the end points being either and or. This line ignores walls.
| Summons a line of plants of the same tier of the zone they're in with the end points being either and or. This line ignores walls.
| both
| yes
| 9%
| 9%
| 9% (no effect)
|-
| (no message)
| Nothing happens.
|
| 31.5% (36% counting those with no effect)
| 0% (27% counting those with no effect)
|}
|}


==Not as a Pet==
==Not as a Pet==
{{name}} is the only pet that is capable of appearing in games that do not have either / or chosen as the starting pet. as long as the mod is loaded, every dynamic encounter has a chance of spawning {{#var:either}} or {{#var:or}} by themselves. They cannot be [[Beguiling|beguiled]] or [[Proselytize|proselytized]].
{{name}} is the only pet that is capable of appearing in games that do not have {{name}} chosen as the starting pet. As long as the mod is loaded, every dynamic encounter has a chance of spawning {{#var:either}} or {{#var:or}} by themselves. They cannot be {{favilink|Beguiling|beguiled}} or [[Proselytize|proselytized]].


Because they did not start as a pet and thus a follower to the player, they will have their default humanoid faction feelings and will be hostile. However, they are still intangible and cannot actually hurt the player in any way. They will still trigger chirality as normal if the player accomplishes something or levels up on the same screen as them. Since usually only one will spawn, the effects that require both will have no effect.
Because they did not start as a pet and thus a follower to the player, they will have their default humanoid faction feelings and will be hostile. However, they are still intangible and cannot actually hurt the player in any way. They will still trigger chirality as normal if the player accomplishes something or levels up on the same screen as them. Since usually only one will spawn, the effects that require both will have no effect.
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Chirality is defined as an object that can only look like its mirrored form if mirrored, and not through rotation and translation.  
Chirality is defined as an object that can only look like its mirrored form if mirrored, and not through rotation and translation.  


either / or's chirality only happens when an accomplishment is done, and the both of them also mention the player's accomplishments when spoken to. This could mean that one or both has also accomplished the same thing, simulating a mirrored image of the player at that moment.
{{name}}'s chirality only happens when an accomplishment is done, and they both mention the player's accomplishments when spoken to. This could mean that one or both has also accomplished the same thing, simulating a mirrored image of the player at that moment.
 
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