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==Types of Beards== | ==Types of Beards== | ||
Because of this creation method, the corpses are dynamically generated as well and have no static object blueprint. Each type has a 25% chance of dropping their respective corpse.<ref><code>XRL.World.Parts.Mutation.BreatherBase</code></ref> | |||
{| class="wikitable" | {| class="wikitable" | ||
! Name | ! Name |