Electrical Generation: Difference between revisions

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{{Opinion}}
{{Opinion}}
===Advantages===
===Advantages===
* Electrical damage bypasses {{AV}}[[AV]] and {{DV}}[[DV]], making the mutation useful for killing well armored or evasive targets.
* Electrical damage bypasses {{AV}}[[AV]] and {{DV}}[[DV]], making the mutation useful for killing well armored or evasive targets
* Can allow for easier usage of high power consumption weapons and equipment, such as the {{favilink|Phase cannon}}, via the [[Jacked]] modification.
* Can allow for easier usage of high power consumption weapons and equipment, such as the {{favilink|Phase cannon}}, via the [[Jacked]] modification
* Electricity will arc through multiple enemies, allowing for decent multi-target damage.
* Electricity will arc through multiple enemies, allowing for decent multi-target damage
* Creative use of arcing can extend the reach further than expected.
* Creative use of arcing can extend the reach further than expected
* At higher levels, gives an option for quick burst damage.
* At higher levels, gives an option for quick burst damage
* Charge rate is influenced by [[Willpower]].
* Charge rate is influenced by [[Willpower]]


===Disadvantages===
===Disadvantages===
* High cost on character creation.
* High cost on character creation
* Has terrible synergy with {{favilink|Electromagnetic Impulse}}.
* Has terrible synergy with {{favilink|Electromagnetic Impulse}}
* All charges must be used at the same time.
* All charges must be used at the same time
* The first target in the arc must be in melee range.
* The first target in the arc must be in melee range
* Arcs can be unpredictable and may harm neutral or friendly creatures in melee, or short out prematurely.
* Arcs can be unpredictable and may harm neutral or friendly creatures in melee, or short out prematurely
* Arcs will always prioritize jumping into liquid pools before creatures, making bleeding and critical hits from weapons troublesome.
* Arcs will always prioritize jumping into liquid pools before creatures, making bleeding and critical hits from weapons troublesome


== References ==
== References ==
<references />
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}
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