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{{Opinion}} | {{Opinion}} | ||
===Advantages=== | ===Advantages=== | ||
* Electrical damage bypasses {{AV}}[[AV]] and {{DV}}[[DV]], making the mutation useful for killing well armored or evasive targets | * Electrical damage bypasses {{AV}}[[AV]] and {{DV}}[[DV]], making the mutation useful for killing well armored or evasive targets | ||
* Can allow for easier usage of high power consumption weapons and equipment, such as the {{favilink|Phase cannon}}, via the [[Jacked]] modification | * Can allow for easier usage of high power consumption weapons and equipment, such as the {{favilink|Phase cannon}}, via the [[Jacked]] modification | ||
* Electricity will arc through multiple enemies, allowing for decent multi-target damage | * Electricity will arc through multiple enemies, allowing for decent multi-target damage | ||
* Creative use of arcing can extend the reach further than expected | * Creative use of arcing can extend the reach further than expected | ||
* At higher levels, gives an option for quick burst damage | * At higher levels, gives an option for quick burst damage | ||
* Charge rate is influenced by [[Willpower]] | * Charge rate is influenced by [[Willpower]] | ||
===Disadvantages=== | ===Disadvantages=== | ||
* High cost on character creation | * High cost on character creation | ||
* Has terrible synergy with {{favilink|Electromagnetic Impulse}} | * Has terrible synergy with {{favilink|Electromagnetic Impulse}} | ||
* All charges must be used at the same time | * All charges must be used at the same time | ||
* The first target in the arc must be in melee range | * The first target in the arc must be in melee range | ||
* Arcs can be unpredictable and may harm neutral or friendly creatures in melee, or short out prematurely | * Arcs can be unpredictable and may harm neutral or friendly creatures in melee, or short out prematurely | ||
* Arcs will always prioritize jumping into liquid pools before creatures, making bleeding and critical hits from weapons troublesome | * Arcs will always prioritize jumping into liquid pools before creatures, making bleeding and critical hits from weapons troublesome | ||
== References == | == References == | ||
<references /> | <references /> | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |
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