Electromagnetic sensor: Difference between revisions

Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.47}}
{{As Of Patch|2.0.201.48}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}electromagnetic sensor{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}electromagnetic sensor{{)}}}}}}
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| overrideimages = {{altimage start}}{{altimage | electromagnetic sensor identified.png | type = identified}}{{altimage | electromagnetic sensor unidentified.png | type = unidentified}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | electromagnetic sensor identified.png | type = identified}}{{altimage | electromagnetic sensor unidentified.png | type = unidentified}}{{altimage end}}
| weight = 0
| weight = 0
| featureweightinfo = yes
| commerce = 60
| commerce = 60
| id = ElectromagneticSensor
| id = ElectromagneticSensor
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{{Qud shader|rules|{{(}}You detect nearby robots without having to see them.{{)}}}}
{{Qud shader|rules|{{(}}You detect nearby robots without having to see them.{{)}}}}
{{Qud shader|rules|{{(}}
Target body parts: Head, Face, Back, Body, Feet, Arm, Hands
License points: 1
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
}}
}}
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