Equipment: Difference between revisions

20 bytes added ,  04:06, 3 August 2021
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== Mechanics ==
== Mechanics ==
All entities have several slots relevant to key parts of them, such as '''Feet''', which can be used to equip relevant items from their inventory, such as {{favilink|croccasins}}. Technically speaking, slots contain both the equipped item and the body part it represents: suffering '''Left Arm''' [[dismember|dismemberment]] will cause the victim to drop '''[Name]'s Left Arm''', drop any items equipped in the '''Left Arm''' and '''Left Hand''' slots, will block using '''Left Missile Weapon''', and the only way to restore the lost slots is to find a way to reoccupy the '''[Name]'s Left Arm''' slot (e.g. by using a {{favilink|ubernostrum injector}}).  
All entities have several slots relevant to key [[List of Body Parts|body parts]], such as '''Feet''', which can be used to equip relevant items from their inventory, such as {{favilink|croccasins}}. Technically speaking, slots contain both the equipped item and the body part it represents: suffering '''Left Arm''' [[dismember|dismemberment]] will cause the victim to drop '''[Name]'s Left Arm''', drop any items equipped in the '''Left Arm''' and '''Left Hand''' slots, will block using '''Left Missile Weapon''', and the only way to restore the lost slots is to find a way to reoccupy the '''[Name]'s Left Arm''' slot (e.g. by using a {{favilink|ubernostrum injector}}).