Extradimensional: Difference between revisions

148 bytes added ,  06:00, 12 August 2020
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m (update)
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|[[the Fates have their way]]
|[[the Fates have their way]]
|}
|}
{|class = "wikitable" style="display: inline-table;padding:1em;"
{| class="wikitable"
!Shared between Weapons and Armor
|+
!Ranged Weapons
|-
|-
| +1 Strength
|Spray fire
|-
|-
| +1 Agility
| +1 rate of fire
|-
|-
| +1 Willpower
| +1 [[PV]]
|-
|-
| +1 Intelligence
| +2 to size of damage die
|-
|-
| +1 Ego
| +1 damage
|-
|Penetrate creatures
|-
|Vibro projectiles
|-
|Improved accuracy
|}
{| class="wikitable" style="display: inline-table;padding:1em;"
!Shared between Weapons, Armor, and Shields
|-
|  +1 Strength
|-
|  +1 Agility
|-
|  +1 Willpower
|-
|  +1 Intelligence
|-
+1 Ego
|-
|-
|[[Light Manipulation]] at level 1
|[[Light Manipulation]] at level 1
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|[[Temporal Fugue]] at level 1
|[[Temporal Fugue]] at level 1
|-
|-
| [[Electrical Generation]] at level 1
|[[Electrical Generation]] at level 1
|}
|}
{|class = "wikitable" style="display: inline-table;padding:1em;"
{| class="wikitable" style="display: inline-table;padding:1em;"
!Armor
!Armor
|-
|-
| +1 [[DV]]
| +1 [[DV]]
|-
|  +1 [[AV]]
|-
|  +10 Acid resist
|-
|  +10 Cold Resist
|-
|  +10 Heat resist
|-
|  +10 Elec resist
|-
|  +2 to hit
|-
|  +1-5 Quickness, or 5-10 point reduction in Quickness penalty
|-
|[[Reflect]] at tier 1
|-
|[[Blink]] on Damage at level 1
|}
{| class="wikitable"
|+
!Shields
|-
| +25% to [[Shield|block]]
|-
|1-2 point reduction in DV penalty
|-
|5-10 point reduction in Quickness penalty
|-
|-
| +1 [[AV]]
| +1 [[AV]]
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| +10 Acid resist
| +10 Acid resist
|-
|-
| +10 Cold Resist
| +10 Cold resist
|-
|-
| +10 Heat resist
| +10 Heat resist
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| +10 Elec resist
| +10 Elec resist
|-
|-
| +2 to hit
|[[Reflect]] at tier 1
|-
| +(5-10) [[Quickness]]*
|-
| [[Reflect]] at tier 1
|-
| [[Blink]] on Damage at level 1
|}
|}
 
If the {{name}} item is not a melee weapon, missile weapon, armor or shield, its value will double, putting its value at 6 times the base [[commerce]] value.{{Mod Navbox}}
<nowiki>*</nowiki> Note: due to a bug, the quickness bonus is not awarded.  <!-- Specifically, the XRL.World.Parts.Armor class has a SpeedPenalty field that certain extradimensional items and relics attempt to set to a negative value, but all penalty values below 0 are silently ignored (see XRL.World.Statistic::set_Penalty() and GetShortDescription event handling in Armor).  Should someone report this? -->
 
If the {{name}} item is not a melee weapon nor armor, its value will double, putting its value at 6 times the base [[commerce]] value.
{{Mod Navbox}}
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