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|[[the Fates have their way]] | |[[the Fates have their way]] | ||
|} | |} | ||
{|class = "wikitable | {| class="wikitable" | ||
! | |+ | ||
!Ranged Weapons | |||
|- | |- | ||
| | |Spray fire | ||
|- | |- | ||
| +1 | | +1 rate of fire | ||
|- | |- | ||
| +1 | | +1 [[PV]] | ||
|- | |- | ||
| + | | +2 to size of damage die | ||
|- | |- | ||
| +1 Ego | | +1 damage | ||
|- | |||
|Penetrate creatures | |||
|- | |||
|Vibro projectiles | |||
|- | |||
|Improved accuracy | |||
|} | |||
{| class="wikitable" style="display: inline-table;padding:1em;" | |||
!Shared between Weapons, Armor, and Shields | |||
|- | |||
| +1 Strength | |||
|- | |||
| +1 Agility | |||
|- | |||
| +1 Willpower | |||
|- | |||
| +1 Intelligence | |||
|- | |||
| +1 Ego | |||
|- | |- | ||
|[[Light Manipulation]] at level 1 | |[[Light Manipulation]] at level 1 | ||
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|[[Temporal Fugue]] at level 1 | |[[Temporal Fugue]] at level 1 | ||
|- | |- | ||
| [[Electrical Generation]] at level 1 | |[[Electrical Generation]] at level 1 | ||
|} | |} | ||
{|class = "wikitable" style="display: inline-table;padding:1em;" | {| class="wikitable" style="display: inline-table;padding:1em;" | ||
!Armor | !Armor | ||
|- | |- | ||
| +1 [[DV]] | | +1 [[DV]] | ||
|- | |||
| +1 [[AV]] | |||
|- | |||
| +10 Acid resist | |||
|- | |||
| +10 Cold Resist | |||
|- | |||
| +10 Heat resist | |||
|- | |||
| +10 Elec resist | |||
|- | |||
| +2 to hit | |||
|- | |||
| +1-5 Quickness, or 5-10 point reduction in Quickness penalty | |||
|- | |||
|[[Reflect]] at tier 1 | |||
|- | |||
|[[Blink]] on Damage at level 1 | |||
|} | |||
{| class="wikitable" | |||
|+ | |||
!Shields | |||
|- | |||
| +25% to [[Shield|block]] | |||
|- | |||
|1-2 point reduction in DV penalty | |||
|- | |||
|5-10 point reduction in Quickness penalty | |||
|- | |- | ||
| +1 [[AV]] | | +1 [[AV]] | ||
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| +10 Acid resist | | +10 Acid resist | ||
|- | |- | ||
| +10 Cold | | +10 Cold resist | ||
|- | |- | ||
| +10 Heat resist | | +10 Heat resist | ||
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| +10 Elec resist | | +10 Elec resist | ||
|- | |- | ||
|[[Reflect]] at tier 1 | |||
| [[Reflect]] at tier | |||
|} | |} | ||
If the {{name}} item is not a melee weapon, missile weapon, armor or shield, its value will double, putting its value at 6 times the base [[commerce]] value.{{Mod Navbox}} | |||
If the {{name}} item is not a melee weapon | |||
{{Mod Navbox}} |
edits