Feral dog: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(18 intermediate revisions by 3 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{Character
{{Character
| title = {{Qud text|feral dog}}
| title = {{Qud text|feral dog}}
Line 7: Line 6:
| hp = 8
| hp = 8
| av = 2
| av = 2
| dv = 4
| dv = 6
| ma = -1
| ma = 0
| marange = -2+1d2
| weight = 201
| featureweightinfo = no
| id = Dog
| id = Dog
| tier = 0
| tier = 0
| colorstr = &amp;y
| colorstr = &amp;y
| tilecolors = yw
| renderstr = d
| renderstr = d
| corpse = {{ID to name|Dog Corpse}}
| corpse = Dog Corpse
| corpsechance = 100
| corpsechance = 100
| role = Minion
| role = Minion
| extra = {{Extra info|isswarmer = yes | pettable = yes}}
| extra = {{Extra info|weight = 201 | isswarmer = yes | pettable = yes | bodytype = Quadruped}}
| inheritingfrom = BaseDog
| inheritingfrom = BaseDog
| dynamictable = {{Dynamic object|DesertCanyon_Creatures|Dog}} </br>{{Dynamic object|Hills_Creatures|Dog}} </br>{{Dynamic object|Mountains_Creatures|Dog}} </br>{{Dynamic object|Flowerfields_Creatures|Dog}}
| dynamictable = {{Dynamic object|DesertCanyon_Creatures|Dog}} </br>{{Dynamic object|Flowerfields_Creatures|Dog}} </br>{{Dynamic object|Hills_Creatures|Dog}} </br>{{Dynamic object|Mountains_Creatures|Dog}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
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| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 10
| xptier = 0
| faction = {{creature faction|{{FactionID to name|Dogs}}|100}}
| faction = {{creature faction|{{FactionID to name|Dogs}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Dog_Bite|1|no|100}}
| inventory = {{inventory|Dog_Bite|1|no|100|no}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|6}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|8}}
| desc = A snarling mess of matted hair.~J211
| desc = =pronouns.Subjective= =verb:are:afterpronoun= a snarling mess of matted hair.
| categories = Dogs
| categories = Dogs
| gameversion = 2.0.206.57
}}
}}
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A {{name}} is a creature belonging to the [[dogs]] faction. Feral dogs can be found underground, as well as in the {{favilink|Desert Canyons}}, the {{favilink|Hills}}, the {{favilink|Mountains}}, and the {{favilink|Flower Fields}}.{{XML Ref|encounter}}{{XML Ref|pop}}
Feral dogs will be friendly to the player by default, and will thus come to the player's aid when they are engaged in combat. They can still be made hostile if provoked, however.
Feral dogs attack in melee with their {{favilink page|Data:bite (dog)}}, a natural [[Short Blade|short blade]] weapon that deals {{Heart}}{{dice tooltip|1d3}} damage.{{XML Ref|object|Dog_Bite}} Feral dogs are swarmers, meaning they gain +1 to their to-hit and penetration rolls for every other swarmer adjacent to their target.{{Code Reference|class=Swarmer}}
== Pilgrims ==
Feral dogs have a 10% chance to spawn as "pilgrims". If a pilgrim is not currently in combat, not a follower to the player or another creature, and is otherwise not preoccupied with another activity, it will begin moving towards the nearest humanoid settlement. A pilgrim will continue their pilgrimage, stopping if it becomes occupied by combat or another action and resuming when it is done, until it reaches its destination. Once it arrives, it will stop and begin to wander around the area randomly.{{XML Ref|object|Dog}}{{Code Reference|class=AIPilgrim}}
{{References|2.0.201.94}}


{{Creature Navbox|Dogs}}
{{Creature Navbox|Dogs}}
{{No Description}}
[[Category:Dogs]]
[[Category:Dogs]]
19,173

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