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imported>Trashmonks (Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|w|fidget}} {{Qud shader|c|cell}}}} | | title = {{Qud text|{{Qud shader|w|{{(}}fidget{{)}}}} {{Qud shader|c|{{(}}cell{{)}}}}}} | ||
| image = fidget cell.png | | image = fidget cell.png | ||
| overrideimages = {{altimage start}}{{altimage | fidget cell identified.png | type = identified}}{{altimage | fidget cell unidentified.png | type = unidentified}}{{altimage end}} | |||
| weight = 1 | | weight = 1 | ||
| featureweightinfo = yes | |||
| commerce = 60 | | commerce = 60 | ||
| maxcharge = 2500 | | maxcharge = 2500 | ||
Line 14: | Line 15: | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &w | | colorstr = &w | ||
| tilecolors = wC | |||
| renderstr = ' | | renderstr = ' | ||
| extra = {{Extra info|metal = yes}} | | extra = {{Extra info|empsensitive = yes | metal = yes}} | ||
| inheritingfrom = Energy Cell | | inheritingfrom = Energy Cell | ||
| dynamictable = {{Dynamic object|EnergyCells|Fidget Cell}} | | dynamictable = {{Dynamic object|EnergyCells|Fidget Cell}} </br>{{Dynamic object|Items|Fidget Cell}} | ||
| unidentifiedimage = fidget cell unidentified.png | |||
| unidentifiedname = {{Qud shader|c|{{(}}small trinket{{)}}}} | |||
| unidentifiedaltname = small cube | |||
| wornon = Arm | | wornon = Arm | ||
| supportedmods = EnergyCellMods | |||
| desc = Spinning the stannic cuboid about any of its axes of rotation generates a pinch of resistance. A wrist strap and gyroscopic frame enable the cell to absorb and store its wearer's kinetic energy. | | desc = Spinning the stannic cuboid about any of its axes of rotation generates a pinch of resistance. A wrist strap and gyroscopic frame enable the cell to absorb and store its wearer's kinetic energy. | ||
| categories = Energy Cells | | categories = Energy Cells | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
A {{name}} is a passively recharging energy cell. If equipped on the arm, it will | A {{name}} is a passively recharging [[:Category:Energy Cells|energy cell]]. If equipped on the arm, it will regain 2 units of charge per game tick. If the wearer is in combat, the recharge rate will be 20 units/tick instead. | ||
{{name|plural}} do ''not'' recharge while slotted inside weapons or equipment. | |||
==Tips== | |||
{{Opinion}} | |||
* Due to their non-sunlight-dependent recharging, it is a good idea to bring a {{name}} (and a [[:Category:Recoilers|recoiler]]) along when exploring the underground in order to avoid becoming stranded without enough charge to, in the event of getting lost, activate a recoiler and escape. | |||
{{Arm Equipment Navbox}} | |||
[[Category:Arm Equipment]] |