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| tilecolors = wC | | tilecolors = wC | ||
| renderstr = ' | | renderstr = ' | ||
| extra = {{Extra info|metal = yes}} | | extra = {{Extra info|empsensitive = yes | metal = yes}} | ||
| inheritingfrom = Energy Cell | | inheritingfrom = Energy Cell | ||
| dynamictable = {{Dynamic object|EnergyCells|Fidget Cell}} | | dynamictable = {{Dynamic object|EnergyCells|Fidget Cell}} </br>{{Dynamic object|Items|Fidget Cell}} | ||
| | | unidentifiedimage = fidget cell unidentified.png | ||
| | | unidentifiedname = {{Qud shader|c|{{(}}small trinket{{)}}}} | ||
| | | unidentifiedaltname = small cube | ||
| wornon = Arm | | wornon = Arm | ||
| supportedmods = EnergyCellMods | |||
| desc = Spinning the stannic cuboid about any of its axes of rotation generates a pinch of resistance. A wrist strap and gyroscopic frame enable the cell to absorb and store its wearer's kinetic energy. | | desc = Spinning the stannic cuboid about any of its axes of rotation generates a pinch of resistance. A wrist strap and gyroscopic frame enable the cell to absorb and store its wearer's kinetic energy. | ||
| categories = Energy Cells | | categories = Energy Cells | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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{{Opinion}} | {{Opinion}} | ||
* Due to their non-sunlight-dependent recharging, it is a good idea to bring a {{name}} (and a [[:Category:Recoilers|recoiler]]) along when exploring the underground in order to avoid becoming stranded without enough charge to, in the event of getting lost, activate a recoiler and escape. | * Due to their non-sunlight-dependent recharging, it is a good idea to bring a {{name}} (and a [[:Category:Recoilers|recoiler]]) along when exploring the underground in order to avoid becoming stranded without enough charge to, in the event of getting lost, activate a recoiler and escape. | ||
{{Arm Equipment Navbox}} | |||
[[Category:Arm Equipment]] |