Fidget cell: Difference between revisions

154 bytes added ,  20:32, 12 January 2020
Updated by Teamtoto to game version 2.0.199.1 using QBE v1.0rc2
(blurb)
imported>Trashmonks
(Updated by Teamtoto to game version 2.0.199.1 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.1}}
{{Item
{{Item
| title = {{Qud text|&amp;wfidget &amp;ccell}}
| title = {{Qud text|&amp;wfidget &amp;ccell}}
| image = fidget cell.png
| image = fidget cell.png
| maxcharge = 2500
| weight = 1
| weight = 1
| commerce = 60
| commerce = 60
| maxcharge = 2500
| id = Fidget Cell
| complexity = 1
| complexity = 1
| tier = 1
| tier = 1
Line 12: Line 15:
| colorstr = &amp;w
| colorstr = &amp;w
| renderstr = '
| renderstr = '
| id = Fidget Cell
| extra = {{Extra info|metal = yes}}
| extra = {{Extra info|metal = yes }}
| inheritingfrom = Energy Cell
| inheritingfrom = Energy Cell
| dynamictable = {{Dynamic object|EnergyCells|Fidget Cell}}
| dynamictable = {{Dynamic object|EnergyCells|Fidget Cell}}
Line 20: Line 22:
| categories = Energy Cells
| categories = Energy Cells
}}
}}
A {{name}} is a passively recharging energy cell. If equipped on the arm, it will charge 2 units a game tick. If the wearer is in combat, the charge rate will be 20 instead.
<!-- END QBE -->A {{name}} is a passively recharging energy cell. If equipped on the arm, it will charge 2 units a game tick. If the wearer is in combat, the charge rate will be 20 instead.
Anonymous user