Fitted with cleats: Difference between revisions

162 bytes added ,  19:07, 3 May 2022
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{{Mod
{{Mod
|title     ={{qud text|fitted with cleats}}
| title             = {{qud text|fitted with cleats}}
|type       =Boot, Exoskeleton
| type               = Boot, Exoskeleton
|id         =ModCleated
| id                 = ModCleated
|rarity     =C
| rarity             = C
|tinkerable =yes
| tinkerable         = yes
|tinkertier =1
| tinkertier         = 1
|value     =1.1
| value             = 1.1
|desc       =&CFitted with cleats: +2-4 to saves vs. forced movement, knockdown, knockback, and being restrained.
| powerloadsensitive = no
| empsensitive      = no
| realitydistortion  = no
| desc               = &CFitted with cleats: +2-4 to saves vs. forced movement, knockdown, knockback, and being restrained.
}}
}}
The {{name}} mod provides a bonus to saves versus involuntary movement effects including Move, Knockdown, Knockback, and Restraint.
The {{name}} mod provides a bonus to saves versus involuntary movement effects including Move, Knockdown, Knockback, and Restraint.
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|}
|}


== Eligible Items ==
== Eligible Equipment ==
{{#cargo_query:
{{#cargo_query:
   | tables = Modability=M,GeneralData=GD,ExtraInfo=EI
   | tables = Modability=M,GeneralData=GD,ExtraInfo=EI
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