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(Created page with "{{As Of Patch|2.0.200.80}} {{Mod | title = with {{qud shader|watery|suspensors}} | type = General | id = ModSuspensor | reliconly = no | rarity = R | t...") |
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{{As Of Patch|2.0.200.80}} | {{As Of Patch|2.0.200.80}} | ||
{{Mod | {{Mod | ||
| title | | title = {{Qud text|fitted with {{Qud shader|watery|suspensors}}}} | ||
| type | | type = General | ||
| id | | id = ModSuspensor | ||
| | | restriction = Must have positive weight | ||
| rarity | | rarity = R | ||
| tinkerable = yes | | tinkerable = yes | ||
| tinkertier = 7 | | canautotinker = no | ||
| value | | tinkertier = 7 | ||
| desc | | value = 1.3 | ||
| complexity = 2 | |||
| difficulty = 1 | |||
| chargeused = 1 | |||
| realitydistortion = yes | |||
| powerloadsensitive = no | |||
| empsensitive = yes | |||
| desc = &CFitted with suspensors: When powered, this item is weightless. | |||
}} | }} | ||
{{name}} | The {{name}} mod causes an item to become weightless if powered with an [[:Category:Energy Cells|energy cell]]. | ||
Additionally, the part itself is: | Additionally, the part itself is: | ||
* Reality Distortion Based, meaning that the suspensors | * [[Properties#Reality Distortion Based|Reality distortion based]], meaning that the suspensors are interfered with by [[normality]]. | ||
* [[Properties#EMP Sensitive|EMP sensitive]] | * [[Properties#EMP Sensitive|EMP sensitive]] | ||
To fully boot up, it requires ' | To fully [[Boot sequence|boot up]], it requires a variable amount turns depending on the item's tier. | ||
{|class="wikitable" | |||
!Tier | |||
!Formula | |||
|- | |||
| < 5 | |||
| Tier or 2, whichever is higher | |||
|- | |||
| ≥ 5 | |||
| (- Tier/2) + 5 or 2, whichever is higher | |||
|} | |||
Once booted, each turn uses up 1 charge to keep it afloat. | |||
{{Mod Navbox}} | {{Mod Navbox}} |
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