Fjorn-Kosef, Who Knits The Icy Lattice: Difference between revisions

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Fjorn-Kosef additionally possesses a unique mutation known as Frost Webs. This grants him the "Knit Frosty Webs" activated ability, which when used, allows him to create {{favilink|frosty web|plural}} on a tile of his choosing up to 12 tiles away. The selected tile will be guaranteed to populate with webs, while the 4 tiles orthogonally adjacent to that selected will have an 80% chance of being populated.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=FrostWebs}} The webs themselves behave much like normal {{favilink|web|plural}}, causing creatures to become {{favilink|stuck}} upon occupying the same tile as them, but have the additional effect of cooling creatures next to or within them due to their extremely low [[temperature]] of -250°.<ref name="ObjectBlueprints"/> This can cause the creature to freeze following prolonged exposure.  
Fjorn-Kosef additionally possesses a unique mutation known as Frost Webs. This grants him the "Knit Frosty Webs" activated ability, which when used, allows him to create {{favilink|frosty web|plural}} on a tile of his choosing up to 12 tiles away. The selected tile will be guaranteed to populate with webs, while the 4 tiles orthogonally adjacent to that selected will have an 80% chance of being populated.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=FrostWebs}} The webs themselves behave much like normal {{favilink|web|plural}}, causing creatures to become {{favilink|stuck}} upon occupying the same tile as them, but have the additional effect of cooling creatures next to or within them due to their extremely low [[temperature]] of -250°.<ref name="ObjectBlueprints"/> This can cause the creature to freeze following prolonged exposure.  


Fjorn-Kosef has the unique property of being extremely difficult to freeze, having a freezing point and brittle temperature of -9999°.<ref name="ObjectBlueprints"/>
Fjorn-Kosef has the unique property of being extremely difficult to freeze himself, having a freezing point and brittle temperature of -9999°.<ref name="ObjectBlueprints"/>


Finally, like the other legendary trolls, Fjorn-Kosef will begin to [[budding|bud]] when the player is within the same zone as him, which will cause him to produce a {{favilink|troll foal}} in an adjacent tile after {{dice tooltip|1d5+11}} rounds. These foals are allied to Fjorn-Kosef and share his alignments, attacking anything hostile to him. Fjorn-Kosef will begin to bud again immediately after producing each troll foal; however, he cannot produce more foals if he is surrounded on all sides by creatures or walls, or if there are already 18 troll foals within the current zone.{{Code Reference|namespace=XRL.World.Parts|class=TrollKing}}
Finally, like the other legendary trolls, Fjorn-Kosef will begin to [[budding|bud]] when the player is within the same zone as him, which will cause him to produce a {{favilink|troll foal}} in an adjacent tile after {{dice tooltip|1d5+11}} rounds. These foals are allied to Fjorn-Kosef and share his alignments, attacking anything hostile to him. Fjorn-Kosef will begin to bud again immediately after producing each troll foal; however, he cannot produce more foals if he is surrounded on all sides by creatures or walls, or if there are already 18 troll foals within the current zone.{{Code Reference|namespace=XRL.World.Parts|class=TrollKing}}