Flamethrower: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(16 intermediate revisions by 3 users not shown)
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| accuracy = 10
| accuracy = 10
| shots = 9
| shots = 9
| ammoperaction = 1
| maxvol = 32
| maxvol = 32
| dramsperuse = 1
| dramsperuse = 1
Line 24: Line 25:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &r
| colorstr = &R
| tilecolors = cR
| renderstr = )
| renderstr = )
| extra = {{Extra info|metal = yes | temponenter = 8d20 | temponhit = 4d20 | leakswhenbroken = 10-20}}
| extra = {{Extra info|metal = yes | temponenter = 8d20 | temponhit = 4d20 | leakswhenbroken = 10-20}}
| inheritingfrom = BaseHeavyWeapon
| inheritingfrom = BaseHeavyWeapon
| dynamictable = {{Dynamic object|Guns|Flamethrower}}
| dynamictable = {{Dynamic object|Guns|Flamethrower}} </br>{{Dynamic object|Items|Flamethrower}}
| unidentifiedimage = flamethrower unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = backpack
| usesslots = Back, Missile Weapon, Missile Weapon
| usesslots = Back, Missile Weapon, Missile Weapon
| desc = A flame-throwing apparatus.
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods
| desc = A limpid fuel pump exposes ribbons of oil slick, and behind it a voltage gauge ticks. The slanted heat shield is scorched black.
 
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
Accuracy: Low
Multiple projectiles per shot: 9
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.
-25 move speed{{)}}}}
| categories = Heavy Weapons
| categories = Heavy Weapons
| gameversion = 2.0.201.53
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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== Temperature Effect ==
== Temperature Effect ==
Each of the {{name|possessive}} nine projectiles also have a temperature-increasing effect that is strong enough to set most things on fire and cause additional [[burning]] damage.
Each of the {{name|possessive}} nine projectiles also have a temperature-increasing effect that is strong enough to set most things on fire, vaporize liquids into [[gases]], and cause additional [[burning]] damage.
* Each projectile increases the temperature of objects in the cells they pass through by {{dice tooltip|8d20}} degrees.{{Code Reference|class=TemperatureOnEntering}}
* Each projectile increases the temperature of objects in the cells they pass through by {{dice tooltip|8d20}} degrees.{{Code Reference|class=TemperatureOnEntering}}
* Each projectile increases the temperature of creatures or objects that are hit by an additional {{dice tooltip|4d20}} degrees.{{Code Reference|class=TemperatureOnHit}}
* Each projectile increases the temperature of creatures or objects that are hit by an additional {{dice tooltip|4d20}} degrees.{{Code Reference|class=TemperatureOnHit}}


There is no limit to the total cumulative temperature increase that can be incurred by successive flamethrower attacks.
There is no limit to the total cumulative temperature increase that can be incurred by successive flamethrower attacks.
{{masked gif | img = flamethrower demo static.png | gif = flamethrower demo animated.gif }}


== Obtaining ==
== Obtaining ==
The {{name}} can be:
The {{name}} can be:
* Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by creatures.
* Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by creatures.
** Notably, {{favilink|Gunner-Knight Templar|plural}} have a 12.5% chance to be carrying a {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
** Notably, {{favilink|Gunner-Knight Templar|plural}} have a 11.6% chance to be carrying a {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
** {{favilink|mechanimist rummager|plural}} have about a 3% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}}
** {{favilink|mechanimist rummager|plural}} have about a 3% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}}
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
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