Flamethrower: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(add GIF)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(8 intermediate revisions by 2 users not shown)
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| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &r
| colorstr = &R
| tilecolors = rw
| tilecolors = cR
| renderstr = )
| renderstr = )
| extra = {{Extra info|metal = yes | temponenter = 8d20 | temponhit = 4d20 | leakswhenbroken = 10-20}}
| extra = {{Extra info|metal = yes | temponenter = 8d20 | temponhit = 4d20 | leakswhenbroken = 10-20}}
| inheritingfrom = BaseHeavyWeapon
| inheritingfrom = BaseHeavyWeapon
| dynamictable = {{Dynamic object|Guns|Flamethrower}}
| dynamictable = {{Dynamic object|Guns|Flamethrower}} </br>{{Dynamic object|Items|Flamethrower}}
| unidentifiedinfo = {{Unidentified info | tile = flamethrower unidentified.png | name = weird artifact | altname = backpack }}
| unidentifiedimage = flamethrower unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = backpack
| usesslots = Back, Missile Weapon, Missile Weapon
| usesslots = Back, Missile Weapon, Missile Weapon
| desc = A flame-throwing apparatus.
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods
| desc = A limpid fuel pump exposes ribbons of oil slick, and behind it a voltage gauge ticks. The slanted heat shield is scorched black.


{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
Accuracy: Low
Accuracy: Low
Multiple projectiles per shot: 9
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.
-25 move speed{{)}}}}
-25 move speed{{)}}}}
| categories = Heavy Weapons
| categories = Heavy Weapons
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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The {{name}} can be:
The {{name}} can be:
* Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by creatures.
* Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by creatures.
** Notably, {{favilink|Gunner-Knight Templar|plural}} have a 12.5% chance to be carrying a {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
** Notably, {{favilink|Gunner-Knight Templar|plural}} have a 11.6% chance to be carrying a {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
** {{favilink|mechanimist rummager|plural}} have about a 3% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}}
** {{favilink|mechanimist rummager|plural}} have about a 3% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}}
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
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