Flaming: Difference between revisions

26 bytes added ,  20:04, 17 September 2021
m
add powerloadsensitive
(Doesn't happen consistently. Might just happen when they're finished off by the heat damage/while burning.)
m (add powerloadsensitive)
Line 8: Line 8:
|canautotinker = no
|canautotinker = no
|tinkertier =2
|tinkertier =2
|powerloadsensitive = yes
|value      =1.2
|value      =1.2
|desc      =&CFlaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit.
|desc      =&CFlaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit.