Flaming: Difference between revisions

144 bytes added ,  14:45, 8 October 2021
add empsensitive and chargeused
mNo edit summary
(add empsensitive and chargeused)
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{{disambig hatnote|This page describes the '''Flaming''' item mod. For a more general usage of the term, see [[Flaming (disambiguation)]].}}
{{disambig hatnote|This page describes the '''Flaming''' item mod. For a more general usage of the term, see [[Flaming (disambiguation)]].}}
{{Mod
{{Mod
|title     ={{qud text|&Rflaming|notxml}}
|title             = {{qud text|&Rflaming|notxml}}
|type       =Melee Weapon
|type               = Melee Weapon
|id         =ModFlaming
|id                 = ModFlaming
|rarity     =U
|rarity             = U
|tinkerable =yes
|tinkerable         = yes
|canautotinker = no
|canautotinker     = no
|tinkertier =2
|tinkertier         = 2
|powerloadsensitive = yes
|powerloadsensitive = yes
|value     =1.2
|empsensitive      = yes
|desc       =&CFlaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit.
|chargeused        = 10
|difficulty = 1
|value             = 1.2
|complexity = 1
|desc               = &CFlaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit.
|difficulty         = 1
|complexity         = 1
}}
}}
{{name|caps}} is a weapon mod that adds extra damage that does not need to penetrate in order to deal damage. On hit, the struck object's [[temperature]] will also increase by (2 * Tier)d8. Enemies slain with flaming weapons will often be turned to [[Ashes|ash]]. Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit.{{Code Reference|class=ModFlaming}}
{{name|caps}} is a weapon mod that adds extra damage that does not need to penetrate in order to deal damage. On hit, the struck object's [[temperature]] will also increase by (2 * Tier)d8. Enemies slain with flaming weapons will often be turned to [[Ashes|ash]]. Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit.{{Code Reference|class=ModFlaming}}