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'''Flaming Ray''' is a physical mutation that grants the {{Favilink|ghostly flames}} natural body equipment on the limb of your choosing, allowing you to emit a ''flaming ray'' from that limb. On character creation, the player can {{Qud text|&WC&yustomize}} to select between the Hands, Feet, and Face, designating which limb the {{Favilink|ghostly flames}} will be located on. | '''Flaming Ray''' is a physical mutation that grants the {{Favilink|ghostly flames}} natural body equipment on the limb of your choosing, allowing you to emit a ''flaming ray'' from that limb. On character creation, the player can {{Qud text|&WC&yustomize}} to select between the Hands, Feet, and Face, designating which limb the {{Favilink|ghostly flames}} will be located on. | ||
Hitting a creature with a flaming ray deals [[Damage Type#Heat|Heat damage]] and forces a [[Temperature]] change dependent on the mutation level. Creatures with Flaming Ray will also increase their targets temperature when making melee attacks; the attack does not need to penetrate and does not need to be made by the limb | Hitting a creature with a flaming ray deals [[Damage Type#Heat|Heat damage]] and forces a [[Temperature]] change dependent on the mutation level. Creatures with Flaming Ray will also increase their targets temperature when making melee attacks; the attack does not need to penetrate and does not need to be made by the limb {{Favilink|ghostly flames}} are located on for the temperature change to occur. | ||
Flaming Ray allows creatures to wear equipment in it's designated limb's slot and will continue to function even if that limb is covered. Losing the limb | Flaming Ray allows creatures to wear equipment in it's designated limb's slot and will continue to function even if that limb is covered. Losing the limb the {{Favilink|ghostly flames}} are located on will result in losing the mutation's abilities until the limb is restored. | ||
If a creature somehow has multiple Flaming Rays, the damage increase is only +1 for each additional iteration. | If a creature somehow has multiple Flaming Rays, the damage increase is only +1 for each additional iteration. |