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imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|K|{{(}}flawless {{)}}}}{{Qud shader|crysteel|{{(}}crysteel{{)}}}}{{Qud shader|K|{{(}} dagger{{)}}}}}} | ||
| image = flawless crysteel dagger.png | | image = flawless crysteel dagger.png | ||
| pv = | | pv = 12 | ||
| maxpv = | | maxpv = 20 | ||
| damage = 1d12+1 | | damage = 1d12+1 | ||
| weight = 2 | | weight = 2 | ||
| featureweightinfo = yes | |||
| commerce = 690 | | commerce = 690 | ||
| weaponskill = {{SkillID to name|ShortBlades}} | | weaponskill = {{SkillID to name|ShortBlades}} | ||
| isthrown = yes | |||
| id = Dagger7 | | id = Dagger7 | ||
| tier = 7 | | tier = 7 | ||
| colorstr = &G | | colorstr = &G | ||
| tilecolors = GK | |||
| renderstr = \ | | renderstr = \ | ||
| extra = {{Extra info|twohanded = no | metal = yes | flametemperature = | | extra = {{Extra info|twohanded = no | metal = yes | flametemperature = 99999}} | ||
| inheritingfrom = BaseDagger | | inheritingfrom = BaseDagger | ||
| dynamictable = {{Dynamic object|MeleeWeapons|Dagger7}} | | dynamictable = {{Dynamic object|Items|Dagger7}} </br>{{Dynamic object|MeleeWeapons|Dagger7}} | ||
| supportedmods = BladeMods,WeaponMods,CommonMods | |||
| desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue. Casts mottled with dust particles were culled and fed to lithovores, leaving only the perfect hexagonal prisms. | | desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue. Casts mottled with dust particles were culled and fed to lithovores, leaving only the perfect hexagonal prisms. | ||
{{Qud shader|rules|{{(}}Strength Bonus Cap: 8 | |||
Weapon Class: Short Blades (causes bleeding on critical hit){{)}}}} | |||
| categories = Short Blades | | categories = Short Blades | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{No Description}} | {{No Description}} | ||
{{Weapon Navbox}} | |||
[[Category:Short Blades]] | [[Category:Short Blades]] | ||
[[Category:Thrown Weapons]] |