Flawless crysteel gauntlets: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(6 intermediate revisions by 2 users not shown)
Line 14: Line 14:
| renderstr = ]
| renderstr = ]
| inheritingfrom = BaseGauntlet
| inheritingfrom = BaseGauntlet
| dynamictable = {{Dynamic object|Items|Flawless Crysteel Gauntlets}}
| acid = 5
| acid = 5
| electric = 5
| electric = 5
Line 19: Line 20:
| heat = 5
| heat = 5
| wornon = Hands
| wornon = Hands
| supportedmods = GauntletMods,CommonMods
| desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue. Casts mottled with dust particles were culled and fed to lithovores, leaving only the perfect hexagonal prisms.
| desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue. Casts mottled with dust particles were culled and fed to lithovores, leaving only the perfect hexagonal prisms.


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{{Qud shader|G|{{(}}+5 Acid Resistance{{)}}}}
{{Qud shader|G|{{(}}+5 Acid Resistance{{)}}}}
| categories = Gauntlets
| categories = Gauntlets
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
{{No Description}}
{{Armor Navbox}}


[[Category:Gloves]]
{{Gloves Navbox}}
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