Flawless crysteel great sword: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(21 intermediate revisions by 3 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|&amp;Kflawless &amp;ycr&amp;Ky&amp;gst&amp;Ke&amp;yel&amp;K great sword}}
| title = {{Qud text|{{Qud shader|K|{{(}}flawless {{)}}}}{{Qud shader|crysteel|{{(}}crysteel{{)}}}}{{Qud shader|K|{{(}} great sword{{)}}}}}}
| image = flawless crysteel great sword.png
| image = flawless crysteel great sword.png
| pv = 5
| pv = 5
| maxpv = 13
| maxpv = 13
| vibro = no
| damage = 2d10
| damage = 2d10
| weight = 8
| weight = 8
| featureweightinfo = yes
| commerce = 720
| commerce = 720
| weaponskill = {{SkillID to name|LongBlades}}
| id = Long Sword7th
| tier = 7
| tier = 7
| weaponskill = {{SkillID to name|LongBlades}}
| colorstr = &amp;G
| colorstr = &amp;G
| tilecolors = GK
| renderstr = \
| renderstr = \
| id = Long Sword7th
| extra = {{Extra info|twohanded = yes | metal = yes | flametemperature = 99999}}
| twohanded = yes
| metal = yes
| inheritingfrom = BaseLongBlade
| inheritingfrom = BaseLongBlade
| dynamictable = {{Dynamic object|MeleeWeapons}}
| dynamictable = {{Dynamic object|Items|Long Sword7th}} </br>{{Dynamic object|MeleeWeapons|Long Sword7th}}
| supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods
| desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue. Casts mottled with dust particles were culled and fed to lithovores, leaving only the perfect hexagonal prisms.
| desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue. Casts mottled with dust particles were culled and fed to lithovores, leaving only the perfect hexagonal prisms.
{{Qud shader|rules|{{(}}Strength Bonus Cap: 8
Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
| categories = Long Blades
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
{{No Description}}
{{Weapon Navbox}}
[[Category:Long Blades]]
[[Category:Long Blades]]
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