Flawless crysteel halberd: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Teamtotobot
m (Bot: Adding {{Weapon Navbox}})
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(13 intermediate revisions by 2 users not shown)
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{{As Of Patch|2.0.200.71}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|K|flawless }}{{Qud shader|crysteel|crysteel}}{{Qud shader|K| halberd}}}}
| title = {{Qud text|{{Qud shader|K|{{(}}flawless {{)}}}}{{Qud shader|crysteel|{{(}}crysteel{{)}}}}{{Qud shader|K|{{(}} halberd{{)}}}}}}
| image = flawless crysteel halberd.png
| image = flawless crysteel halberd.png
| pv = 5
| pv = 5
| maxpv = 13
| maxpv = 13
| vibro = no
| damage = 1d8+5
| damage = 1d8+5
| weight = 9
| weight = 9
| featureweightinfo = yes
| commerce = 720
| commerce = 720
| weaponskill = {{SkillID to name|Axe}}
| weaponskill = {{SkillID to name|Axe}}
Line 14: Line 13:
| tier = 7
| tier = 7
| colorstr = &amp;G
| colorstr = &amp;G
| tilecolors = GK
| renderstr = \
| renderstr = \
| extra = {{Extra info|twohanded = yes | metal = yes | flametemperature = 99999}}
| extra = {{Extra info|twohanded = yes | metal = yes | flametemperature = 99999}}
| inheritingfrom = BaseAxe
| inheritingfrom = BaseAxe
| dynamictable = {{Dynamic object|MeleeWeapons|Battle Axe7th}}
| dynamictable = {{Dynamic object|Items|Battle Axe7th}} </br>{{Dynamic object|MeleeWeapons|Battle Axe7th}}
| supportedmods = AxeMods,BladeMods,WeaponMods,CommonMods
| desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue. Casts mottled with dust particles were culled and fed to lithovores, leaving only the perfect hexagonal prisms.
| desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue. Casts mottled with dust particles were culled and fed to lithovores, leaving only the perfect hexagonal prisms.
{{Qud shader|rules|{{(}}Strength Bonus Cap: 8
Weapon Class: Axe (cleaves armor on critical hit){{)}}}}
| categories = Axes
| categories = Axes
| gameversion = 2.0.206.57
}}
}}
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