Flawless crysteel shardmail: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(15 intermediate revisions by 4 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|&amp;Kflawless &amp;ycr&amp;Ky&amp;gst&amp;Ke&amp;yel &amp;Kshardmail}}
| title = {{Qud text|{{Qud shader|K|{{(}}flawless {{)}}}}{{Qud shader|crysteel|{{(}}crysteel{{)}}}}{{Qud shader|K|{{(}} shardmail{{)}}}}}}
| image = flawless crysteel shardmail.png
| image = flawless crysteel shardmail.png
| av = 7
| av = 7
| dv = -3
| dv = -3
| weight = 40
| weight = 40
| featureweightinfo = yes
| commerce = 1900
| commerce = 1900
| id = Flawless Crysteel Shardmail
| tier = 7
| tier = 7
| colorstr = &amp;G
| colorstr = &amp;G
| tilecolors = GK
| renderstr = ]
| renderstr = ]
| id = Flawless Crysteel Shardmail
| inheritingfrom = BaseArmor
| inheritingfrom = BaseArmor
| dynamictable = {{Dynamic object|Items|Flawless Crysteel Shardmail}}
| acid = 9
| acid = 9
| electric = 9
| electric = 9
Line 16: Line 20:
| heat = 9
| heat = 9
| wornon = Body
| wornon = Body
| supportedmods = BodyMods,CommonMods
| desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue. Casts mottled with dust particles were culled and fed to lithovores, leaving only the perfect hexagonal prisms.
| desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue. Casts mottled with dust particles were culled and fed to lithovores, leaving only the perfect hexagonal prisms.
{{Qud shader|R|{{(}}+9 Heat Resistance{{)}}}}
{{Qud shader|C|{{(}}+9 Cold Resistance{{)}}}}
{{Qud shader|W|{{(}}+9 Electrical Resistance{{)}}}}
{{Qud shader|G|{{(}}+9 Acid Resistance{{)}}}}
| categories = Armor
| gameversion = 2.0.206.57
}}
}}
[[Category:Armor]]
<!-- END QBE -->
{{No Description}}
{{Body Armor Navbox}}
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