19,173
edits
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{{As Of Patch|2.0.204.75}} | |||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Food | {{Food | ||
| title = {{Qud text|food cube}} | | title = {{Qud text|food cube}} | ||
| image = food cube.png | | image = food cube.png | ||
| weight = | | weight = 0 | ||
| featureweightinfo = yes | | featureweightinfo = yes | ||
| commerce = | | commerce = 10 | ||
| id = Food Cube | | id = Food Cube | ||
| tilecolors = | | colorstr = &R | ||
| tilecolors = Rg | |||
| renderstr = % | | renderstr = % | ||
| hunger = Meal | | hunger = Meal | ||
| inheritingfrom = | | cookeffect = random | ||
| ismeat = yes | |||
| isplant = yes | |||
| inheritingfrom = Preservable | |||
| dynamictable = {{Dynamic object|Items|Food Cube}} | | dynamictable = {{Dynamic object|Items|Food Cube}} | ||
| desc = Spongy foodstuff molded into a slate-hued cube of perfect proportions. What forces married the messiness of eating with the precision of cubes? | | desc = Spongy foodstuff molded into a slate-hued cube of perfect proportions. What forces married the messiness of eating with the precision of cubes? | ||
| categories = Food | | categories = Preserved Food | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE -->The {{name}} is a edible item included in the starting gear for [[True Kin]] that come from the Artifex, Consul, or Praetorian [[castes]]. | <!-- END QBE -->The {{name}} is a edible item included in the starting gear for [[True Kin]] that come from the [[Artifex]], [[Consul]], or [[Praetorian]] [[castes]] from {{Qud text|&CThe Ice-Sheathed Arcology of Ibul}}. | ||
This food will completely restore the player's [[hunger]], but otherwise has no special effects. | This food will completely restore the player's [[hunger]], but otherwise has no special effects when eaten directly. | ||
However, like {{f id|Canned Have-It-All}}, it will provide [[random cooking effects]] when cooked with. Similarly, it will not appear in recipes created while [[inspired]] from [[Carbide Chef]]; a random ingredient that provides the effect chosen will be picked instead.{{Code Reference | namespace = XRL.World.Parts | class = Campfire | method = CookFromIngredients}} | |||
If in a named recipe, the name can have the adjectives "cube", "cubic", or "mystery", or the nouns "cube" or "mystery".{{File Reference| file = HistorySpice | type = .json}} | |||
{{References|2.0.204.75}} | |||
{{Food Navbox}} | {{Food Navbox}} | ||
[[Category:Food]] | [[Category:Food]] |