Food processor: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(18 intermediate revisions by 3 users not shown)
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| title = {{Qud text|food processor}}
| title = {{Qud text|food processor}}
| image = food processor.png
| image = food processor.png
| gif = food processor animated.gif
| hp = 100
| hp = 100
| av = 12
| av = 4
| dv = -10
| dv = -10
| ma = 0
| weight = 100
| weight = 100
| featureweightinfo = no
| featureweightinfo = no
| chargeused = 500
| chargefunction = Food Processing
| id = Food Processor
| id = Food Processor
| complexity = 4
| complexity = 4
| tier = 4
| tier = 4
| bits = 00124
| colorstr = &g
| canbuild = no
| tilecolors = Yg
| candisassemble = yes
| colorstr = &Y
| tilecolors = YW
| renderstr = 
| renderstr = 
| extra = {{Extra info|weight = 100 | metal = yes | solid = no | flyover = no | animatable = yes}}
| extra = {{Extra info|weight = 100 | empsensitive = yes | metal = yes | flyover = no | animatable = yes | capacitorcharge = 0 | capacitormax = 1000 | capacitorrate = 200 | chargeconsumeelectrical = 1000 | chargeconsumehydraulic = 1000}}
| inheritingfrom = Furniture
| inheritingfrom = HighTechInstallation
| unidentifiedinfo = {{Unidentified info | name = bizarre contraption | altname = bizarre contraption }}
| dynamictable = {{Dynamic object|AnimatableFurniture|Food Processor}}
| desc = This metal box is equipped to deploy a bewildering array of mechanisms in butchering meat and preserving foodstuffs.
| unidentifiedname = bizarre contraption
| categories = Furniture
| unidentifiedaltname = bizarre contraption
| gameversion = 2.0.201.114
| capacitorcharge = 0
| capacitormax = 1000
| capacitorrate = 200
| chargeconsumeelectrical = 1000
| chargeconsumehydraulic = 1000
| acid = 75
| electric = 25
| cold = 75
| heat = 75
| desc = Wired metal squares a cabinet of drawers and burners for toasting, pickling, and freeze-drying.
| categories = Machinery
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
{{Incomplete Content}}
The {{name}} is an object that requires power from a power line or similar source, and which automatically [[butchery|butchers]] or preserves the objects placed into it while powered for the cost of 500 charge per item processed.{{Code Reference|class=FoodProcessor}} It is possible to obtain a {{name}} by drawing it with {{favilink|nanocrayons|{{Qud shader|text=nanocrayons|colors=R-W-G-B-M-C-Y-R-W-G-B|type=sequence}}}}.


[[Category:Furniture]]
=== Animated ===
{{name|plural}} can be animated via {{favilink|spray-a-brain}} or {{favilink|nano-neuro animator}}. Animated {{name|plural}} have [[Meal Preparation]], [[Butchery]], [[Flurry]], [[Offhand Strikes]], and [[Short Blade Expertise]].
 
{{references|2.0.201.114}}
 
{{Machinery Navbox}}
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