Food processor: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(13 intermediate revisions by 3 users not shown)
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| title = {{Qud text|food processor}}
| title = {{Qud text|food processor}}
| image = food processor.png
| image = food processor.png
| gif = food processor animated.gif
| hp = 100
| hp = 100
| av = 12
| av = 4
| dv = -10
| dv = -10
| ma = 0
| weight = 100
| weight = 100
| featureweightinfo = no
| featureweightinfo = no
| chargeused = 500
| chargefunction = Food Processing
| id = Food Processor
| id = Food Processor
| complexity = 4
| complexity = 4
| tier = 4
| tier = 4
| colorstr = &Y
| colorstr = &g
| tilecolors = YW
| tilecolors = Yg
| renderstr = 
| renderstr = 
| extra = {{Extra info|weight = 100 | empsensitive = yes | metal = yes | solid = no | flyover = no | animatable = yes}}
| extra = {{Extra info|weight = 100 | empsensitive = yes | metal = yes | flyover = no | animatable = yes | capacitorcharge = 0 | capacitormax = 1000 | capacitorrate = 200 | chargeconsumeelectrical = 1000 | chargeconsumehydraulic = 1000}}
| inheritingfrom = Furniture
| inheritingfrom = HighTechInstallation
| dynamictable = {{Dynamic object|AnimatableFurniture|Food Processor}}
| unidentifiedname = bizarre contraption
| unidentifiedname = bizarre contraption
| unidentifiedaltname = bizarre contraption
| unidentifiedaltname = bizarre contraption
| desc = This metal box is equipped to deploy a bewildering array of mechanisms in butchering meat and preserving foodstuffs.
| capacitorcharge = 0
| categories = Furniture
| capacitormax = 1000
| gameversion = 2.0.202.92
| capacitorrate = 200
| chargeconsumeelectrical = 1000
| chargeconsumehydraulic = 1000
| acid = 75
| electric = 25
| cold = 75
| heat = 75
| desc = Wired metal squares a cabinet of drawers and burners for toasting, pickling, and freeze-drying.
| categories = Machinery
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Incomplete Content}}
{{Incomplete Content}}
The {{name}} object is defined in the game files but does not currently appear in game. It is an object that requires power from a power line or similar source, and which automatically [[butchery|butchers]] or preserves the objects placed into it while powered.{{Code Reference|class=FoodProcessor}} It is possible to obtain a {{name}} by drawing it with {{favilink|nanocrayons|{{Qud shader|text=nanocrayons|colors=R-W-G-B-M-C-Y-R-W-G-B|type=sequence}}}}.
The {{name}} is an object that requires power from a power line or similar source, and which automatically [[butchery|butchers]] or preserves the objects placed into it while powered for the cost of 500 charge per item processed.{{Code Reference|class=FoodProcessor}} It is possible to obtain a {{name}} by drawing it with {{favilink|nanocrayons|{{Qud shader|text=nanocrayons|colors=R-W-G-B-M-C-Y-R-W-G-B|type=sequence}}}}.
 
=== Animated ===
{{name|plural}} can be animated via {{favilink|spray-a-brain}} or {{favilink|nano-neuro animator}}. Animated {{name|plural}} have [[Meal Preparation]], [[Butchery]], [[Flurry]], [[Offhand Strikes]], and [[Short Blade Expertise]].  


{{references|2.0.201.114}}
{{references|2.0.201.114}}


[[Category:Furniture]]
{{Machinery Navbox}}
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