Food processor: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
m (add charge value)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(8 intermediate revisions by 3 users not shown)
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| title = {{Qud text|food processor}}
| title = {{Qud text|food processor}}
| image = food processor.png
| image = food processor.png
| gif = food processor animated.gif
| hp = 100
| hp = 100
| av = 12
| av = 4
| dv = -10
| dv = -10
| ma = 0
| weight = 100
| weight = 100
| featureweightinfo = no
| featureweightinfo = no
| chargeused = 500
| chargefunction = Food Processing
| id = Food Processor
| id = Food Processor
| complexity = 4
| complexity = 4
| tier = 4
| tier = 4
| colorstr = &Y
| colorstr = &g
| tilecolors = YW
| tilecolors = Yg
| renderstr = 
| renderstr = 
| extra = {{Extra info|weight = 100 | empsensitive = yes | metal = yes | solid = no | flyover = no | animatable = yes | capacitorcharge = 0 | capacitormax = 1000 | capacitorrate = 200 | chargeconsumeelectrical = 1000}}
| extra = {{Extra info|weight = 100 | empsensitive = yes | metal = yes | flyover = no | animatable = yes | capacitorcharge = 0 | capacitormax = 1000 | capacitorrate = 200 | chargeconsumeelectrical = 1000 | chargeconsumehydraulic = 1000}}
| inheritingfrom = Furniture
| inheritingfrom = HighTechInstallation
| dynamictable = {{Dynamic object|AnimatableFurniture|Food Processor}}
| unidentifiedname = bizarre contraption
| unidentifiedname = bizarre contraption
| unidentifiedaltname = bizarre contraption
| unidentifiedaltname = bizarre contraption
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| capacitorrate = 200
| capacitorrate = 200
| chargeconsumeelectrical = 1000
| chargeconsumeelectrical = 1000
| desc = This metal box is equipped to deploy a bewildering array of mechanisms in butchering meat and preserving foodstuffs.
| chargeconsumehydraulic = 1000
| acid = 75
| electric = 25
| cold = 75
| heat = 75
| desc = Wired metal squares a cabinet of drawers and burners for toasting, pickling, and freeze-drying.
| categories = Machinery
| categories = Machinery
| gameversion = 2.0.202.104
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Incomplete Content}}
{{Incomplete Content}}
The {{name}} object is defined in the game files but does not currently appear in game. It is an object that requires power from a power line or similar source, and which automatically [[butchery|butchers]] or preserves the objects placed into it while powered for the cost of 500 charge per item processed.{{Code Reference|class=FoodProcessor}} It is possible to obtain a {{name}} by drawing it with {{favilink|nanocrayons|{{Qud shader|text=nanocrayons|colors=R-W-G-B-M-C-Y-R-W-G-B|type=sequence}}}}.
The {{name}} is an object that requires power from a power line or similar source, and which automatically [[butchery|butchers]] or preserves the objects placed into it while powered for the cost of 500 charge per item processed.{{Code Reference|class=FoodProcessor}} It is possible to obtain a {{name}} by drawing it with {{favilink|nanocrayons|{{Qud shader|text=nanocrayons|colors=R-W-G-B-M-C-Y-R-W-G-B|type=sequence}}}}.
 
=== Animated ===
{{name|plural}} can be animated via {{favilink|spray-a-brain}} or {{favilink|nano-neuro animator}}. Animated {{name|plural}} have [[Meal Preparation]], [[Butchery]], [[Flurry]], [[Offhand Strikes]], and [[Short Blade Expertise]].  


{{references|2.0.201.114}}
{{references|2.0.201.114}}
{{Machinery Navbox}}
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