Forcefield: Difference between revisions

200 bytes added ,  22:28, 18 April 2020
Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2
imported>Teamtotobot
m (Bot: Automated text replacement (-Category:Pages with no description +{{No Description}}))
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{Character
{{Character
| title = {{Qud text|forcefield}}
| title = {{Qud text|forcefield}}
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| ma = 0
| ma = 0
| weight = 100000
| weight = 100000
| id = Forcefield
| tier = 6
| tier = 6
| colorstr = &amp;C^k
| colorstr = &amp;C^k
| renderstr = ░
| renderstr = ░
| id = Forcefield
| extra = {{Extra info|flyover = no}}
| flyover = no
| inheritingfrom = BaseForcefield
| inheritingfrom = BaseForcefield
| dynamictable = {{Dynamic object|AnimatableFurniture|Forcefield}}
| dynamictable = {{Dynamic object|AnimatableFurniture|Forcefield}}
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| cold = 50
| cold = 50
| desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through.
| desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through.
| categories = Walls
}}
}}
<!-- END QBE -->
{{No Description}}
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[[Category:Walls]]
[[Category:Walls]]
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