Forcefield: Difference between revisions
Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2
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imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{As Of Patch|2.0.199.5}} | |||
{{Character | {{Character | ||
| title = {{Qud text|forcefield}} | | title = {{Qud text|forcefield}} | ||
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| ma = 0 | | ma = 0 | ||
| weight = 100000 | | weight = 100000 | ||
| id = Forcefield | |||
| tier = 6 | | tier = 6 | ||
| colorstr = &C^k | | colorstr = &C^k | ||
| renderstr = ░ | | renderstr = ░ | ||
| | | extra = {{Extra info|flyover = no}} | ||
| flyover = no | |||
| inheritingfrom = BaseForcefield | | inheritingfrom = BaseForcefield | ||
| dynamictable = {{Dynamic object|AnimatableFurniture|Forcefield}} | | dynamictable = {{Dynamic object|AnimatableFurniture|Forcefield}} | ||
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| cold = 50 | | cold = 50 | ||
| desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through. | | desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through. | ||
| categories = Walls | |||
}} | }} | ||
<!-- END QBE --> | |||
{{No Description}} | {{No Description}} | ||
[[Category:Walls]] | [[Category:Walls]] |