Freezing: Difference between revisions

21 bytes added ,  16:46, 14 August 2020
update
imported>Teamtotobot
m (Bot: Adding {{Mod Navbox}})
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|id        =ModFreezing
|id        =ModFreezing
|rarity    =U
|rarity    =U
|mintier    =1
|tinkerable =yes
|tinkerable =yes
|canautotinker=no
|tinkertier =2
|tinkertier =2
|value      =1.2
|value      =1.2
|desc      =&CFreezing: When powered, this weapon deals ((Tier * 0.8) - (Tier * 1.2)) cold damage on hit.
|desc      =&CFreezing: When powered, this weapon deals ((Tier * 0.8) - (Tier * 1.2)) cold damage on hit.
|notxml=yes
|difficulty =1
|complexity =1
}}
}}
{{name}} is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. On hit, the struck object's [[temperature]] will also decrease by (Tier)d4.
{{name}} is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. On hit, the struck object's [[temperature]] will also decrease by (Tier)d4.


Adding this to a weapon causes it to become [[EMP]] Sensitive and use up 10 charge per melee hit. If applied to a ranged weapon, this will not affect the projectiles. This mod will only work if being used to physically strike something.
Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit. If applied to a ranged weapon, this will not affect the projectiles. This mod will only work if being used to physically strike something.


==Relic Freezing==
==Relic Freezing==
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