Freezing: Difference between revisions

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12 bytes added ,  16:47, 14 August 2020
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{{As Of Patch|2.0.200.85}}
{{Mod
{{Mod
|title      ={{qud text|&Cfreezing|notxml}}
|title      ={{qud text|&Cfreezing|notxml}}
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==Relic Freezing==
==Relic Freezing==
[[Relic]]s have a chance of spawning with {{name}}, but the damage is calculated as ([Tier * 1.6 + 3] - [Tier * 2.4 + 3]), for a range of 5-(16-22) cold damage. The charge use is decreased to 8 as well. The temperature change remains the same.<ref><code>XRL.World.Parts.ModRelicFreezing</code></ref> Since it is a different Mod ID than normal {{name}}, the two mods can be stacked on the same item.
[[Relic]]s have a chance of spawning with {{name}}, but the damage is calculated as ([Tier * 1.6 + 3] - [Tier * 2.4 + 3]), for a range of 5-(16-22) cold damage. The charge use is decreased to 8 as well. The temperature change remains the same.{{Code Reference|class=ModRelicFreezing}} Since it is a different Mod ID than normal {{name}}, the two mods can be stacked on the same item.
==References==
==References==
<references/>
<references/>
{{Mod Navbox}}
{{Mod Navbox}}

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