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{{Mod | {{Mod | ||
|title ={{qud text|&Cfreezing|notxml}} | |title ={{qud text|&Cfreezing|notxml}} | ||
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==Relic Freezing== | ==Relic Freezing== | ||
[[Relic]]s have a chance of spawning with {{name}} | [[Relic]]s have a chance of spawning with a more powerful version of {{name}}. The damage for relic freezing is calculated as ([Tier * 1.6 + 3] - [Tier * 2.4 + 3]), for a range of 5-(16-22) cold damage. The charge use is decreased to 8 as well. The temperature change remains the same.{{Code Reference|class=ModRelicFreezing}}. | ||
== | |||
== Trivia == | |||
* Prior to patch [https://store.steampowered.com/news/app/333640/view/4639224265629184703 2.0.200.86] (August 14, 2020), it was possible to mod [[relic]] items, allowing a player to combine relic freezing + normal freezing on an item for a very powerful overall freezing effect. However, it is no longer possible to add normal mods to relic items.{{Code Reference|namespace=XRL.World|class=RelicGenerator|method=GenerateBaseRelic}} | |||
{{references|2.0.201.114}} | |||
{{Mod Navbox}} | {{Mod Navbox}} |