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Hitting a creature with a '''freezing ray''' forces a [[temperature]] change of -120 - 7 *(Mutation Level). If they hit a target with a melee weapon instead, they will additionally change the target's temperature by {{dice tooltip|-1d4}}. This attack does not need to penetrate. | Hitting a creature with a '''freezing ray''' forces a [[temperature]] change of -120 - 7 *(Mutation Level). If they hit a target with a melee weapon instead, they will additionally change the target's temperature by {{dice tooltip|-1d4}} degrees. This attack does not need to penetrate. | ||
If a creature somehow has multiple '''Freezing Rays''', the damage increase is only +1 for each additional '''Freezing Rays'''.<ref>XRL.World.Parts.Mutation.FreezingHands.cs</ref> | If a creature somehow has multiple '''Freezing Rays''', the damage increase is only +1 for each additional '''Freezing Rays'''.<ref>XRL.World.Parts.Mutation.FreezingHands.cs</ref> | ||
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* Very low cooldown | * Very low cooldown | ||
* Can freeze enemies | * Can freeze enemies | ||
* Has a far lower chance of destroying loot lying on the ground than [[Flaming Hands]] | * Has a far lower chance of destroying loot lying on the ground than [[Flaming Hands|Flaming Ray.]] | ||
=== Disadvantages === | === Disadvantages === | ||
* High cost at character generation | * High cost at character generation | ||
* Lower damage than [[Flaming Hands]] | * Lower damage than [[Flaming Hands|Flaming Ray]] | ||
* Prevents the player from taking the [[Flaming Hands]] | * Prevents the player from taking the [[Flaming Hands|Flaming Ray]] mutation | ||
==References== | ==References== | ||
<references /> | <references /> | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |