Freezing Ray: Difference between revisions

20 bytes added ,  17:00, 1 October 2020
no edit summary
No edit summary
No edit summary
Line 15: Line 15:
| realitydistort =no
| realitydistort =no
}}
}}
Hitting a creature with a '''freezing ray''' forces a [[temperature]] change of -120 - 7 *(Mutation Level). If they hit a target with a melee weapon instead, they will additionally change the target's temperature by {{dice tooltip|-1d4}}. This attack does not need to penetrate.
Hitting a creature with a '''freezing ray''' forces a [[temperature]] change of -120 - 7 *(Mutation Level). If they hit a target with a melee weapon instead, they will additionally change the target's temperature by {{dice tooltip|-1d4}} degrees. This attack does not need to penetrate.


If a creature somehow has multiple '''Freezing Rays''', the damage increase is only +1 for each additional '''Freezing Rays'''.<ref>XRL.World.Parts.Mutation.FreezingHands.cs</ref>
If a creature somehow has multiple '''Freezing Rays''', the damage increase is only +1 for each additional '''Freezing Rays'''.<ref>XRL.World.Parts.Mutation.FreezingHands.cs</ref>
Line 74: Line 74:
* Very low cooldown
* Very low cooldown
* Can freeze enemies
* Can freeze enemies
* Has a far lower chance of destroying loot lying on the ground than [[Flaming Hands]].
* Has a far lower chance of destroying loot lying on the ground than [[Flaming Hands|Flaming Ray.]]


=== Disadvantages ===
=== Disadvantages ===


* High cost at character generation
* High cost at character generation
* Lower damage than [[Flaming Hands]]
* Lower damage than [[Flaming Hands|Flaming Ray]]
* Prevents the player from taking the [[Flaming Hands]] or [[Burrowing Claws]] mutations
* Prevents the player from taking the [[Flaming Hands|Flaming Ray]] mutation


==References==
==References==
<references />
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}