Freezing Ray: Difference between revisions

244 bytes added ,  01:05, 2 October 2020
m
no edit summary
No edit summary
mNo edit summary
Line 16: Line 16:
| realitydistort =no
| realitydistort =no
}}
}}
Hitting a creature with a '''freezing ray''' forces a [[temperature]] change of -120 - 7 * (Mutation Level). If the user hits a target with a melee attack instead, they will additionally change the target's temperature by -1 * (Mutation level)d4 degrees. This attack does not need to penetrate, and does not need to be made by the limb '''Freezing Ray''' is located on.
'''Freezing Ray''' is a physical mutation that grants the "icy vapor" natural body equipment on the limb of your choosing, allowing you to emit a freezing ray from that limb. On character creation, the player can {{Qud text|&WC&yustomize}} to select between the Hands, Feet, and Face.  


'''Freezing Ray''' allows creatures to wear equipment in it's designated limb's slot and will continue to function even if that limb is covered. Losing the limb '''Freezing Ray''' is located on will result in losing the mutation's abilities until the limb is restored.  
Hitting a creature with a freezing ray forces a [[Temperature]] change of -120 - 7 * (Mutation Level). If the user hits a target with a melee attack instead, they will change the target's temperature by -1 * (Mutation level)d4 degrees. This attack does not need to penetrate, and does not need to be made by the limb Freezing Ray is located on.


If a creature somehow has multiple '''Freezing Rays''', the damage increase is only +1 for each additional iteration.<ref>XRL.World.Parts.Mutation.FreezingHands.cs</ref>
Freezing Ray allows creatures to wear equipment in it's designated limb's slot and will continue to function even if that limb is covered. Losing the limb Freezing Ray is located on will result in losing the mutation's abilities until the limb is restored.
 
If a creature somehow has multiple Freezing Rays, the damage increase is only +1 for each additional iteration.<ref>XRL.World.Parts.Mutation.FreezingHands.cs</ref>


== Advancement Table ==
== Advancement Table ==