Freezing Ray: Difference between revisions

355 bytes added ,  17:19, 1 October 2020
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| type = Physical
| type = Physical
| cost = 5
| cost = 5
| slots = Hands
| slots = Hands, Feet, Face
| exclusions = Flaming Ray
| exclusions = Flaming Ray
| variants = Hands, Feet, Face
| variants = Hands, Feet, Face
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| realitydistort =no
| realitydistort =no
}}
}}
Hitting a creature with a '''freezing ray''' forces a [[temperature]] change of -120 - 7 * (Mutation Level). If they hit a target with a melee weapon instead, they will additionally change the target's temperature by -1 * (Mutation level)d4 degrees. This attack does not need to penetrate.
Hitting a creature with a '''freezing ray''' forces a [[temperature]] change of -120 - 7 * (Mutation Level). If they hit a target with a melee weapon instead, they will additionally change the target's temperature by -1 * (Mutation level)d4 degrees. This attack does not need to penetrate, and does not need to be from the limb '''Freezing Ray''' is located on.
 
'''Freezing Ray''' allows creatures to wear equipment in it's designated limb's slot and will continue to function even if that limb is covered. Losing the limb '''Freezing Ray''' is located on will result in losing the mutation's abilities until the limb is restored.  


If a creature somehow has multiple '''Freezing Rays''', the damage increase is only +1 for each additional '''Freezing Rays'''.<ref>XRL.World.Parts.Mutation.FreezingHands.cs</ref>
If a creature somehow has multiple '''Freezing Rays''', the damage increase is only +1 for each additional '''Freezing Rays'''.<ref>XRL.World.Parts.Mutation.FreezingHands.cs</ref>