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If a creature somehow has multiple Freezing Rays, the damage increase is only +1 for each additional iteration.<ref>XRL.World.Parts.Mutation.FreezingHands.cs</ref> | If a creature somehow has multiple Freezing Rays, the damage increase is only +1 for each additional iteration.<ref>XRL.World.Parts.Mutation.FreezingHands.cs</ref> | ||
== Formulas == | |||
The following formulas are used to determine damage, temperature change, and melee temperature change based on mutation level. | |||
{| class="wikitable" | |||
! Damage | |||
| {{simple formula | (Level)d3 + 1 }} | |||
|- | |||
! Temperature Change | |||
| {{simple formula | -120° - (7° * Level) }} | |||
|- | |||
! Melee Temperature Change | |||
| {{simple formula | -(Level)d4° }} | |||
|} | |||
== Advancement Table == | == Advancement Table == | ||
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<div style="margin-right: 2.5em;"> | <div style="margin-right: 2.5em;"> | ||
== Advantages & Disadvantages == | == Advantages & Disadvantages == | ||
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* Very high cost at character generation | * Very high cost at character generation | ||
* Lower damage and higher cooldown than | * Lower damage and higher cooldown than Flaming Ray | ||
* Prevents the player from taking the | * Prevents the player from taking the Flaming Ray mutation | ||
==References== | ==References== | ||
<references /> | <references /> | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |