Freezing Ray: Difference between revisions

12 bytes removed ,  06:16, 11 October 2020
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If a creature somehow has multiple Freezing Rays, the damage increase is only +1 for each additional iteration.<ref>XRL.World.Parts.Mutation.FreezingHands.cs</ref>
If a creature somehow has multiple Freezing Rays, the damage increase is only +1 for each additional iteration.<ref>XRL.World.Parts.Mutation.FreezingHands.cs</ref>
 
== Formulas ==
The following formulas are used to determine damage, temperature change, and melee temperature change based on mutation level.
{| class="wikitable"
! Damage
| {{simple formula | (Level)d3 + 1 }}
|-
! Temperature Change
| {{simple formula | -120° - (7° * Level) }}
|-
! Melee Temperature Change
| {{simple formula | -(Level)d4° }}
|}
== Advancement Table ==
== Advancement Table ==


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<div style="margin-right: 2.5em;">
<div style="margin-right: 2.5em;">
=== Formulas ===
The following formulas are used to determine damage, temperature change, and melee temperature change based on mutation level.
{| class="wikitable"
! Damage
| {{simple formula | (Level)d3 + 1 }}
|-
! Temperature Change
| {{simple formula | -120° - (7° * Level) }}
|-
! Melee Temperature Change
| {{simple formula | -(Level)d4° }}
|}


== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
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* Very high cost at character generation
* Very high cost at character generation
* Lower damage and higher cooldown than [[Flaming Ray]]
* Lower damage and higher cooldown than Flaming Ray
* Prevents the player from taking the [[Flaming Ray]] mutation
* Prevents the player from taking the Flaming Ray mutation


==References==
==References==
<references />
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}