Freezing Ray: Difference between revisions

1,070 bytes added ,  16:12, 6 August 2021
undocumented brittle temperature difference edit
(Blood equivalent liquids should probably be the same temperature as the creature it came out of.)
(undocumented brittle temperature difference edit)
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{{As Of Patch|2.0.201.44}}
{{As Of Patch|2.0.201.114}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
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| desc = You emit a ray of frost from your (variant).
| desc = You emit a ray of frost from your (variant).


Emits a 9-square ray of frost in the direction of your choice.\nDamage: &C(level based)&y\nCooldown: 20 rounds\nMelee attacks cool opponents by -&C(level based)&y degrees
Emits a 9-square ray of frost in the direction of your choice.\nDamage: &C(level based)&y\nCooldown: 20 rounds\nMelee attacks cool opponents by -&C(level based)&y degrees\nYour [[Temperature|brittle temperature]] is set to -&C(level based)&y degrees{{Code Reference|namespace=XRL.World.Parts.Mutation|class=FreezingHands|name="Freezing Hands"}}
| realitydistort =no
| realitydistort =no
}}
}}
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Hitting a creature with a freezing ray deals [[Damage Type#Cold|Cold damage]] and forces a [[Temperature]] change dependent on the mutation level. Creatures with Freezing Ray will also decrease their targets temperature when making melee attacks; the attack can be made by any limb (even those wielding weapons) and does not need to penetrate for this temperature change to occur.
Hitting a creature with a freezing ray deals [[Damage Type#Cold|Cold damage]] and forces a [[Temperature]] change dependent on the mutation level. Creatures with Freezing Ray will also decrease their targets temperature when making melee attacks; the attack can be made by any limb (even those wielding weapons) and does not need to penetrate for this temperature change to occur.


Freezing Ray allows creatures to wear equipment in it's designated limb's slot and will continue to function even if that limb is covered. Losing the limb the icy vapor is located on will result in losing the mutation's abilities until the limb is restored.  
Having this mutation sets your [[Temperature|brittle temperature]] to a value dependent on your level. Note that it is set to this value rather than being reduced by it, regardless of other factors.
 
Freezing Ray allows creatures to wear equipment in its designated limb's slot and will continue to function even if that limb is covered. Losing the limb the icy vapor is located on will result in losing the mutation's abilities until the limb is restored.  


If Freezing Ray is present on the same limb as other natural equipment, such as a [[Beak]], that equipment will be {{qud text|&Yi&Ccy}}. This will not be the case if the natural equipment occupies the limb's slot, such as in the case of the {{favilink|hooks}} granted by [[Hooks for Feet]].
If Freezing Ray is present on the same limb as other natural equipment, such as a [[Beak]], that equipment will be {{qud text|&Yi&Ccy}}. This will not be the case if the natural equipment occupies the limb's slot, such as in the case of the {{favilink|hooks}} granted by [[Hooks for Feet]].


If a creature somehow has multiple Freezing Rays, the damage increase is only +1 for each additional iteration.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=FreezingHands}}
If a creature somehow has multiple Freezing Rays, the damage increase is only +1 for each additional iteration.<ref name="Freezing Hands"/>
== Formulas ==
== Formulas ==
The following formulas are used to determine damage, temperature change, and melee temperature change based on mutation level.
The following formulas are used to determine damage, temperature change, and melee temperature change based on mutation level.
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! Melee Temperature Change
! Melee Temperature Change
| {{simple formula | -(Level)d4° }}
| {{simple formula | -(Level)d4° }}
|-
! Brittle Temperature
| {{simple formula | -600° + (-300° * Level) }}
|}
|}
== Advancement Table ==
== Advancement Table ==
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!Temperature<br>Change
!Temperature<br>Change
!Melee Temperature<br>Change
!Melee Temperature<br>Change
!Brittle<br>Temperature
|-
|-
|1
|1
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|  -127'''°'''
|  -127'''°'''
| {{dice tooltip|-1d4}}'''°'''
| {{dice tooltip|-1d4}}'''°'''
|  -900'''°'''
|-
|-
|2
|2
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|  -134'''°'''
|  -134'''°'''
| {{dice tooltip|-2d4}}'''°'''
| {{dice tooltip|-2d4}}'''°'''
|  -1200'''°'''
|-
|-
|3
|3
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|  -141'''°'''
|  -141'''°'''
| {{dice tooltip|-3d4}}'''°'''
| {{dice tooltip|-3d4}}'''°'''
|  -1500'''°'''
|-
|-
|4
|4
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|  -148'''°'''
|  -148'''°'''
| {{dice tooltip|-4d4}}'''°'''
| {{dice tooltip|-4d4}}'''°'''
|  -1800'''°'''
|-
|-
|5
|5
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|  -155'''°'''
|  -155'''°'''
| {{dice tooltip|-5d4}}'''°'''
| {{dice tooltip|-5d4}}'''°'''
|  -2100'''°'''
|-
|-
|6
|6
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|  -162'''°'''
|  -162'''°'''
| {{dice tooltip|-6d4}}'''°'''
| {{dice tooltip|-6d4}}'''°'''
|  -2400'''°'''
|-
|-
|7
|7
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|  -169'''°'''
|  -169'''°'''
| {{dice tooltip|-7d4}}'''°'''
| {{dice tooltip|-7d4}}'''°'''
|  -2700'''°'''
|-
|-
|8
|8
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|  -176'''°'''
|  -176'''°'''
| {{dice tooltip|-8d4}}'''°'''
| {{dice tooltip|-8d4}}'''°'''
|  -3000'''°'''
|-
|-
|9
|9
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|  -183'''°'''
|  -183'''°'''
| {{dice tooltip|-9d4}}'''°'''
| {{dice tooltip|-9d4}}'''°'''
|  -3300'''°'''
|-
|-
|10
|10
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|  -190'''°'''
|  -190'''°'''
| {{dice tooltip|-10d4}}'''°'''
| {{dice tooltip|-10d4}}'''°'''
|  -3600'''°'''
|}
|}


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!Temperature<br>Change
!Temperature<br>Change
!Melee Temperature<br>Change
!Melee Temperature<br>Change
!Brittle<br>Temperature
|-
|-
|11
|11
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|  -197'''°'''
|  -197'''°'''
| {{dice tooltip|-11d4}}'''°'''
| {{dice tooltip|-11d4}}'''°'''
|  -3900'''°'''
|-
|-
|12
|12
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|  -204'''°'''
|  -204'''°'''
| {{dice tooltip|-12d4}}'''°'''
| {{dice tooltip|-12d4}}'''°'''
|  -4200'''°'''
|-
|-
|13
|13
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|  -211'''°'''
|  -211'''°'''
| {{dice tooltip|-13d4}}'''°'''
| {{dice tooltip|-13d4}}'''°'''
|  -4500'''°'''
|-
|-
|14
|14
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|  -218'''°'''
|  -218'''°'''
| {{dice tooltip|-14d4}}'''°'''
| {{dice tooltip|-14d4}}'''°'''
|  -4800'''°'''
|-
|-
|15
|15
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|  -225'''°'''
|  -225'''°'''
| {{dice tooltip|-15d4}}'''°'''
| {{dice tooltip|-15d4}}'''°'''
|  -5100'''°'''
|-
|-
|16
|16
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|  -232'''°'''
|  -232'''°'''
|  {{dice tooltip|-16d4}}'''°'''
|  {{dice tooltip|-16d4}}'''°'''
|  -5400'''°'''
|-
|-
|17
|17
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|  -239'''°'''
|  -239'''°'''
|  {{dice tooltip|-17d4}}'''°'''
|  {{dice tooltip|-17d4}}'''°'''
|  -5700'''°'''
|-
|-
|18
|18
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|  -246'''°'''
|  -246'''°'''
|  {{dice tooltip|-18d4}}'''°'''
|  {{dice tooltip|-18d4}}'''°'''
|  -6000'''°'''
|-
|-
|19
|19
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|  -253'''°'''
|  -253'''°'''
|  {{dice tooltip|-19d4}}'''°'''
|  {{dice tooltip|-19d4}}'''°'''
|  -6300'''°'''
|-
|-
|20
|20
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|  -260'''°'''
|  -260'''°'''
|  {{dice tooltip|-20d4}}'''°'''
|  {{dice tooltip|-20d4}}'''°'''
|  -6600'''°'''
|}
|}


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!Temperature<br>Change
!Temperature<br>Change
!Melee Temperature<br>Change
!Melee Temperature<br>Change
!Brittle<br>Temperature
|-
|-
|21
|21
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|  -267'''°'''
|  -267'''°'''
|  {{dice tooltip|-21d4}}'''°'''
|  {{dice tooltip|-21d4}}'''°'''
|  -6900'''°'''
|-
|-
|22
|22
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|  -274'''°'''
|  -274'''°'''
|  {{dice tooltip|-22d4}}'''°'''
|  {{dice tooltip|-22d4}}'''°'''
|  -7200'''°'''
|-
|-
|23
|23
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|  -281'''°'''
|  -281'''°'''
|  {{dice tooltip|-23d4}}'''°'''
|  {{dice tooltip|-23d4}}'''°'''
|  -7500'''°'''
|-
|-
|24
|24
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|  -288'''°'''
|  -288'''°'''
|  {{dice tooltip|-24d4}}'''°'''
|  {{dice tooltip|-24d4}}'''°'''
|  -7800'''°'''
|-
|-
|25
|25
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|  -295'''°'''
|  -295'''°'''
|  {{dice tooltip|-25d4}}'''°'''
|  {{dice tooltip|-25d4}}'''°'''
|  -8100'''°'''
|-
|-
|26
|26
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|  -302'''°'''
|  -302'''°'''
|  {{dice tooltip|-26d4}}'''°'''
|  {{dice tooltip|-26d4}}'''°'''
|  -8400'''°'''
|-
|-
|27
|27
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|  -309'''°'''
|  -309'''°'''
|  {{dice tooltip|-27d4}}'''°'''
|  {{dice tooltip|-27d4}}'''°'''
|  -8700'''°'''
|-
|-
|28
|28
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|  -316'''°'''
|  -316'''°'''
|  {{dice tooltip|-28d4}}'''°'''
|  {{dice tooltip|-28d4}}'''°'''
|  -9000'''°'''
|-
|-
|29
|29
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|  -323'''°'''
|  -323'''°'''
|  {{dice tooltip|-29d4}}'''°'''
|  {{dice tooltip|-29d4}}'''°'''
|  -9300'''°'''
|-
|-
|30
|30
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|  -330'''°'''
|  -330'''°'''
|  {{dice tooltip|-30d4}}'''°'''
|  {{dice tooltip|-30d4}}'''°'''
|  -9600'''°'''
|}
|}


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* Can freeze enemies
* Can freeze enemies
* Has a far lower chance of destroying loot lying on the ground than [[Flaming Ray]]
* Has a far lower chance of destroying loot lying on the ground than [[Flaming Ray]]
* Makes dealing with enemies who have methods of freezing their opponents far easier


=== Disadvantages ===
=== Disadvantages ===
321

edits