Freezing Ray: Difference between revisions

No change in size ,  19:41, 17 August 2021
m
unforeseen consequences on the mutations page from a change I made here, seeing if this fixes it
m (lol fucked it)
m (unforeseen consequences on the mutations page from a change I made here, seeing if this fixes it)
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| desc = You emit a ray of frost from your (variant).
| desc = You emit a ray of frost from your (variant).


Emits a 9-square ray of frost in the direction of your choice.\nDamage: &C(level based)&y\nCooldown: 20 rounds\nMelee attacks cool opponents by -&C(level based)&y degrees\nYour [[Temperature|brittle temperature]] is set to -&C(level based)&y degrees{{Code Reference|namespace=XRL.World.Parts.Mutation|class=FreezingHands|name="Freezing Hands"}}
Emits a 9-square ray of frost in the direction of your choice.\nDamage: &C(level based)&y\nCooldown: 20 rounds\nMelee attacks cool opponents by -&C(level based)&y degrees\nYour [[Temperature|brittle temperature]] is set to -&C(level based)&y degrees
| realitydistort =no
| realitydistort =no
}}
}}
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Hitting a creature with a freezing ray deals [[Damage Type#Cold|Cold damage]] and forces a [[Temperature]] change dependent on the mutation level. Creatures with Freezing Ray will also decrease their targets temperature when making melee attacks; the attack can be made by any limb (even those wielding weapons) and does not need to penetrate for this temperature change to occur.
Hitting a creature with a freezing ray deals [[Damage Type#Cold|Cold damage]] and forces a [[Temperature]] change dependent on the mutation level. Creatures with Freezing Ray will also decrease their targets temperature when making melee attacks; the attack can be made by any limb (even those wielding weapons) and does not need to penetrate for this temperature change to occur.


Having this mutation sets your [[Temperature|brittle temperature]] to a value dependent on the level of the mutation. Note that it is set to this value rather than being reduced by it, regardless of other factors.
Having this mutation sets your [[Temperature|brittle temperature]] to a value dependent on the level of the mutation.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=FreezingHands|name="Freezing Hands"}} Note that it is set to this value rather than being reduced by it, regardless of other factors.


Freezing Ray allows creatures to wear equipment in its designated limb's slot and will continue to function even if that limb is covered. Losing the limb the icy vapor is located on will result in losing the mutation's abilities until the limb is restored.  
Freezing Ray allows creatures to wear equipment in its designated limb's slot and will continue to function even if that limb is covered. Losing the limb the icy vapor is located on will result in losing the mutation's abilities until the limb is restored.  
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