Freezing Ray: Difference between revisions

179 bytes added ,  10:48, 3 May 2022
whoever put the +1 damage note has misread the code
(creatures with)
(whoever put the +1 damage note has misread the code)
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If Freezing Ray is present on the same limb as other natural equipment, such as a {{favilink|Beak}}, that equipment will be {{qud text|&Yi&Ccy}}. This will not be the case if the natural equipment occupies the limb's slot, such as in the case of the {{favilink|hooks}} granted by {{favilink|Hooks for Feet}}.
If Freezing Ray is present on the same limb as other natural equipment, such as a {{favilink|Beak}}, that equipment will be {{qud text|&Yi&Ccy}}. This will not be the case if the natural equipment occupies the limb's slot, such as in the case of the {{favilink|hooks}} granted by {{favilink|Hooks for Feet}}.


If a creature somehow has multiple Freezing Rays, the damage increase is only +1 for each additional iteration.<ref name="Freezing Hands"/>
For each additional limb similar to the one that hosts the {{name}} (pair of limbs in case of hands), ray damage increases by 1:<ref name="Freezing Hands"/> for instance, having {{name}} level 4 on hands, {{favilink|Multiple Arms}}, and {{favilink|helping hands}} equipped will result in {{dice tooltip|4d3+3}} damage.


== Formulas ==
== Formulas ==
97

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