Fullerite arrow: Difference between revisions
Updated by egocarib with game version 2.0.201.50 using QBE v1.0rc2
m ("Arrows" category is now auto-loaded by QBE as part of the template. "Ammo" is the parent category of Arrows, so it is not needed here. (it will already be included in Category:Ammo)) |
imported>Trashmonks |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|K|{{(}}fullerite arrow{{)}}}}}} | | title = {{Qud text|{{Qud shader|K|{{(}}fullerite arrow{{)}}}}}} | ||
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| pv = 5 | | pv = 5 | ||
| maxpv = 5 | | maxpv = 5 | ||
| damage = | | damage = 1d4+3 | ||
| weight = 0 | | weight = 0 | ||
| featureweightinfo = yes | | featureweightinfo = yes | ||
| commerce = 0. | | commerce = 0.4 | ||
| id = Fullerite Arrow | | id = Fullerite Arrow | ||
| colorstr = & | | colorstr = &K | ||
| renderstr = / | | renderstr = / | ||
| extra = {{Extra info|twohanded = no | metal = yes}} | | extra = {{Extra info|twohanded = no | metal = yes}} | ||
| inheritingfrom = Projectile | | inheritingfrom = Projectile | ||
| dynamictable = {{Dynamic object|Ammo|Fullerite Arrow}} </br>{{Dynamic object|MeleeWeapons|Fullerite Arrow}} | | dynamictable = {{Dynamic object|Ammo|Fullerite Arrow}} </br>{{Dynamic object|MeleeWeapons|Fullerite Arrow}} | ||
| desc = A | | desc = A fullerite-headed arrow. | ||
| categories = Arrows | | categories = Arrows | ||
| gameversion = 2.0.201.50 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |