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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|Y|{{(}}fullerite hand bones{{)}}}}}} | ||
| image = fullerite hand bones.png | | image = fullerite hand bones.png | ||
| overrideimages = {{altimage start}}{{altimage | fullerite hand bones identified.png | type = identified}}{{altimage | fullerite hand bones unidentified.png | type = unidentified}}{{altimage end}} | |||
| weight = 18 | | weight = 18 | ||
| featureweightinfo = yes | |||
| commerce = 240 | | commerce = 240 | ||
| id = FulleriteHandBones | | id = FulleriteHandBones | ||
| complexity = 5 | |||
| colorstr = &C | |||
| tilecolors = Kr | |||
| renderstr = ç | |||
| inheritingfrom = BaseCyberneticsEquipment_4point | |||
| dynamictable = {{Dynamic object|Items|FulleriteHandBones}} | |||
| unidentifiedimage = fullerite hand bones unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = weird artifact | |||
| desc = Black fullerite merely dents where weak collagen would be smashed to bits. | | desc = Black fullerite merely dents where weak collagen would be smashed to bits. | ||
{{Qud shader|rules|{{(}}Your fists deal 2d4+1 damage. | |||
Target body parts: Hands | |||
License points: 4 | |||
Only compatible with True Kin genotypes{{)}}}} | |||
| categories = Cybernetics | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
{{ | <!-- END QBE --> | ||
{{Cybernetics data infobox}} | |||
{{name|caps}} increase the damage potential for the implantee's unarmed attacks to {{dice tooltip|2d4+1}}. They are the second-highest-damage [[unarmed]] implants available in {{gamename}}, being stronger than {{favilink|carbide hand bones}}, but not quite as strong as {{favilink|crysteel hand bones}}. | |||
They affect only the pair of hands they are implanted on, and do not apply to additional hands granted by {{favilink|helping hands}} (or {{favilink|Multiple Arms}}, in the rare scenario where a [[True Kin]] gains that mutation). | |||
== Obtaining == | |||
Unlike the {{favilink|carbide hand bones}}, the player cannot choose to start with {{name}}. Instead, they must be purchased from a merchant like a {{favilink|gutsmonger}}, found in a {{favilink|cybernetics rack}} attached to a {{favilink|becoming nook}}, or [[butchered]] from an implanted [[Putus Templar]]. | |||
== See Also == | |||
* {{favilink|carbide hand bones}} | |||
* {{favilink|crysteel hand bones}} | |||
{{Cybernetics Navbox}} | |||
[[Category:Cybernetics]] | [[Category:Cybernetics]] |