Fullerite hand bones: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(same as carbide hand bones)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(14 intermediate revisions by 3 users not shown)
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| tilecolors = Kr
| tilecolors = Kr
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_4point
| inheritingfrom = BaseCyberneticsEquipment_4point
| unidentifiedinfo = {{Unidentified info | tile = fullerite hand bones unidentified.png | name = weird artifact | altname = device }}
| dynamictable = {{Dynamic object|Items|FulleriteHandBones}}
| unidentifiedimage = fullerite hand bones unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = Black fullerite merely dents where weak collagen would be smashed to bits.
| desc = Black fullerite merely dents where weak collagen would be smashed to bits.


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Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.201.56
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
The {{name}} are the highest-damage [[unarmed]] implements available to the player in {{gamename}}.
{{name|caps}} increase the damage potential for the implantee's unarmed attacks to {{dice tooltip|2d4+1}}. They are the second-highest-damage [[unarmed]] implants available in {{gamename}}, being stronger than {{favilink|carbide hand bones}}, but not quite as strong as {{favilink|crysteel hand bones}}.


This implant currently only affects the pair of hands it's implanted on, although few [[True Kin]] would notice a difference.
They affect only the pair of hands they are implanted on, and do not apply to additional hands granted by {{favilink|helping hands}} (or {{favilink|Multiple Arms}}, in the rare scenario where a [[True Kin]] gains that mutation).


== Obtaining ==
== Obtaining ==
Unlike the {{favilink|carbide hand bones}}, the player cannot choose to start with {{name}}. Instead, they must find them somewhere in the world, typically in a {{favilink|cybernetics rack}} attached to a {{favilink|becoming nook}}.
Unlike the {{favilink|carbide hand bones}}, the player cannot choose to start with {{name}}. Instead, they must be purchased from a merchant like a {{favilink|gutsmonger}}, found in a {{favilink|cybernetics rack}} attached to a {{favilink|becoming nook}}, or [[butchered]] from an implanted [[Putus Templar]].
 
== See Also ==
* {{favilink|carbide hand bones}}
* {{favilink|crysteel hand bones}}
 


{{Cybernetics Navbox}}
{{Cybernetics Navbox}}


[[Category:Cybernetics]]
[[Category:Cybernetics]]
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