Gesticulating: Difference between revisions

178 bytes added ,  15:23, 8 October 2021
additional template parameters
(add list of eligible items)
(additional template parameters)
Line 1: Line 1:
{{Mod
{{Mod
|title     ={{qud text|&mgesticulating|notxml}}
| title             = {{qud text|&mgesticulating|notxml}}
|type       =Glove, Gauntlet, Exoskeleton
| type               = Glove, Gauntlet, Exoskeleton
|id         =ModGesticulating
| id                 = ModGesticulating
|rarity     =R
| rarity             = R
|mintier   =3
| mintier           = 3
|tinkerable =yes
| tinkerable         = yes
|tinkertier =3
| tinkertier         = 3
|value     =1.3
| value             = 1.3
|desc       =&CGesticulating: +2 Strength but disallows the use of the Floating Nearby equipment slot.
| powerloadsensitive = no
|restriction=Must not already be a Floating Nearby item.
| empsensitive      = no
| realitydistortion  = no
| desc               = &CGesticulating: +2 Strength but disallows the use of the Floating Nearby equipment slot.
| restriction       = Must not already be a Floating Nearby item.
}}
}}
The {{name}} mod imbues gloves, gauntlets, or exoskeletons with a +2 strength bonus, but causes the modded item to also take up a Floating Nearby [[List of Body Parts|body slot]] while equipped.{{Code Reference|class=ModGesticulating}}
The {{name}} mod imbues gloves, gauntlets, or exoskeletons with a +2 strength bonus, but causes the modded item to also take up a Floating Nearby [[List of Body Parts|body slot]] while equipped.{{Code Reference|class=ModGesticulating}}