Giant hands: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.48}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}giant hands{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}giant hands{{)}}}}}}
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| complexity = 4
| complexity = 4
| colorstr = &amp;C
| colorstr = &amp;C
| tilecolors = Cr
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_3point
| inheritingfrom = BaseCyberneticsEquipment_3point
| dynamictable = {{Dynamic object|Items|GiantHands}}
| unidentifiedimage = giant hands unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = For ages they dreamed, 'the hands must grow'. In the soft luster of a laboratory, the dream was realized.
| desc = For ages they dreamed, 'the hands must grow'. In the soft luster of a laboratory, the dream was realized.


{{Qud shader|rules|{{(}}You can wield two-handed melee weapons in one hand.
{{Qud shader|rules|{{(}}You can wield two-handed weapons in one hand.


Target body parts: Hands
Target body parts: Hands
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Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.206.57
}}
}}
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{{name}} is a [[Cybernetics|cybernetic]] that allows wielding items that normally require two hands in only one.
{{name}} is a [[Cybernetics|cybernetic]] that allows wielding items that normally require two hands in only one.


This ability applies to ''all'' hands, not just the hands that giant hands are installed on, including those granted by [[Helping hands]].
This ability applies to ''all'' hands, not just the hands that giant hands are installed on, including those granted by {{favilink|Helping hands}}.


This capability also extends to missile weapon slots, allowing one to wield missile weapons that normally require two slots in only one missile weapon slot. If the implantee also has the [[Akimbo]] skill, they will fire all equipped [[pistols]], [[rifles]], [[bows]], and/or [[heavy weapons]] simultaneously whenever they use the missile weapon {{qud text|&Wf&yire}} action. Otherwise, the game fires only one weapon at a time, cycling through them for each separate attack. If {{name}} are combined with a {{favilink id|GunRack}}, the {{name|possessive}} effect also applies to the {{qud text|&Chardpoint}} body slots that are granted by the '''gun rack'''.
This capability also extends to missile weapon slots, allowing one to wield missile weapons that normally require two slots in only one missile weapon slot. If the implantee also has the [[Akimbo]] skill, they will fire all equipped [[pistols]], [[rifles]], [[bows]], and/or [[heavy weapons]] simultaneously whenever they use the missile weapon {{qud text|&Wf&yire}} action. Otherwise, the game fires only one weapon at a time, cycling through them for each separate attack. If {{name}} are combined with a {{favilink id|GunRack}}, the {{name|possessive}} effect also applies to the {{qud text|&Chardpoint}} body slots that are granted by the '''gun rack'''.
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